Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Is there something I'm doing wrong with culture?
Context: Prince game, 5 AI (then there's me, so a normal game with unchanged settings.)

Slotted all the policy cards that increased tourism from works, even got the merchant that increases tourism from trade routes with other civs, got Pingala with great people generation + tourism from works, with wonders such as Broadway/Oxford//St. Basil's to help with tourism.

Even saved up a lot of faith earlier on from cathedrals (to house religious arts) and buy rockbands later. Still no dice.

What am I doing wrong?
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Showing 1-12 of 12 comments
How many cities do you have?
Banafrit™ May 7, 2022 @ 2:01pm 
Originally posted by Ciro:
How many cities do you have?
8. All with theater squares (up to broadcast centers, so the max amount of district buildings), and holy sites with cathedrals for religious arts.
You need more 30+. The easiest way is to conquer some civs and they will have the distcricts built for you and your culture will sky rocket. Also, make sure to be suzerain of most of the culture city states. Make sure to build/use/take everything which gives you turism Wonders/Policy cards/GP/Rock bands/Walls, etc. I dont like culture victory but im winning it anyway sometimes simply by having a lot of wonders/towns due conquest.
Last edited by 🅺🅴🆁🅸🆅🅴🅽; May 7, 2022 @ 2:15pm
Stormwinds May 7, 2022 @ 2:10pm 
How close are you?
How much tourism are you making?
How quickly did you scale your tourism?
How much culture per turn is the leader making?
Do you have a trade route with every civ?
Do you have open borders with every civ?
How many cities do you have?
How many of those cities have theater squares?
What turn is it?

Tourism victory heavily relies on quickly out scaling your opponents' culture. It is not a victory you can choose to go towards near the end of the game. If you have an opponent that is making too much culture per turn, you could completely eliminate them, which would reduce the number of tourists you need to attract, but would eliminate all of the tourists you have acquired from them.
Banafrit™ May 7, 2022 @ 2:15pm 
Originally posted by Ciro:
You need more 30+. The easiest way is to conquer some civs and they will have the distcricts built for you and your culture will sky rocket. Also, make sure to be suzerain of most of the culture city states.
I'll try this next game. Since, my current one is almost over by turn limit. I'll get back to you later and see how that goes.
Originally posted by Banatit™:
Originally posted by Ciro:
You need more 30+. The easiest way is to conquer some civs and they will have the distcricts built for you and your culture will sky rocket. Also, make sure to be suzerain of most of the culture city states.
I'll try this next game. Since, my current one is almost over by turn limit. I'll get back to you later and see how that goes.
The easiest way is by conquest. Dont bother building so many cities cos its a tedious thing to do. Build 1 or 2 cities and heavily rely on war/conquest in the beginning. After you got 10 cities you can chill for awhile and optimise them. Make sure to develop your cities good and wait the moment when you have a good advantage with some war tech (btw, bombers+secured 2-3 aluminum tiles=game over) and go on second conquest and take everything you can. After so much killin'... you can chill again and chose/switch to your preferable victory condition. The last time i won culture victory i did it in the last 30-40 turns (on epic speed) only cos i couldnt wait the science jurney to end so i speed up the things with 3k rock bands lol
Last edited by 🅺🅴🆁🅸🆅🅴🅽; May 7, 2022 @ 2:43pm
grognardgary May 7, 2022 @ 3:41pm 
You getting your museums eTc themed?
Originally posted by Banatit™:
.

After we spoke last night I decided to check in my current game how long it will take to up my turism regardless of me going for science and I almost doubled it simply by switching couple policy cards, building fast several wonders and getting couple GPs. Ofc some of the stuff were built along the entire game, but the push was made 30 turns before the end (it was on epic speed which equals 15 turns on standart) and it was nowhere near perfect tbh. Im guessing if i had 30 more turns I would have won cultural victory most likely but the science victory ended the test prematurely lol

Here you can see what i was using https://www.imagebam.com/view/GA48VM I had only 11 towns this time and this was the reason my turism was so low. Also, make sure to build Culture/Faith/Entertainment districts in every town if possible and snatch as many wonders as you can from the AI with conquest or just build them yourself.

Btw, all this without using rock bands, theming bonuses and having only 3 artifacts, so yeah, those are giant boosts you should be chasing as well.
Last edited by 🅺🅴🆁🅸🆅🅴🅽; May 8, 2022 @ 9:36am
You don't necessarily need lots of cities. I've won Tourism on deity with 4 (Qin and builders charges for Wonders). I'd check that you have Open Borders, as another person said, it's not obvious but it makes a big difference. You also need to meet the other Civs to start attracting foreign tourists so certain maps make this easier (e.g. Pangea).

Also there's a big difference between culture (to defend against someone else winning a culture victory through attracting domestic tourists) and Tourism (to win foreign tourists). Concentrate on Tourism if you want to win a culture victory. It's a bit counter-intuitive. You want to find ways to maximize your tourism and if possible reduce the culture output of your rival (although the domestic tourist figure is based on culture accrued throughout the whole game more or less).
Solitus May 12, 2022 @ 11:15am 
If you are trying to win a tourism victory; at the end you ignore the civs you are already culturally dominant over.

Send rockbands just to the countries you are yet to be culturally influential over. Since that makes YOUR tourism stack bigger; and makes their tourism stack smaller.

Worse case scenario, go to war and wipe out the civilization that you can't gain influence over.
Heau May 12, 2022 @ 11:55am 
CV can be had without any war whatsoever.

The struggle with CV is it's defended by the single highest culture output enemy civilization. So some games the target to hit is low because rng generated a war/commercial/science heavy load of AIs and in others it's higher because you face a couple culture AIs.

Still, CV is slow...slow...slow...slow...omg we're there already!

Like it's not infrequent to have (online speed) ~100 tourism T90, 1000 tourism t100, 1800 tourism t110 and depending on defending civ, possibly win before t110 or shortly after. Outputs don't unfold until computer on science side, and I forget the name of the civic for the other +50% but anyway, near the end of the visible tree.

The fact that it's defended by highest culture output means (on higher diffs anyway) stretching to grab most of the cheapest writers to deny opponents culture snowball is generally a reasonable strategy. By that I mean commit to a few early projects and delay city expansions a few turns. Or forcing an oracle + pingala city very early to get them all passively very fast. (I have a couple of mods changing governors a lot but I believe the +100% GPP on pingala is a base game governor ability).

A rule of thumb is if you can get your passive tourism to about 150% of the highest culture yield defense, you will win CV eventually, even without musicians. The math is more complex with multiplier factors from open borders, governments, trade routes, etc. but it's a reasonable rule of thumb.

Last but not least, you pressure your tourism output to civs you've met. it's not too big a deal for the early tourism to lose on a few civ meets. But by the time you are around T3 government/flight tech bonuses where your tourism begins to scale, you still have met only a handful few enemies, it'll severely slow down your culture victory.

To illustrate the slow at first, super fast in the end nature of CV, think about this:

With the example numbers I put above, you will generate as many tourists from T110 to T112, as you did from T1 to T100 give or take, provided all enemy civs are met and still allive in the game.
Last edited by Heau; May 12, 2022 @ 4:35pm
ROE May 12, 2022 @ 12:21pm 
I won on emperor using Kongo.

Build that wonder that gives you apostles with the martyr ability...Mont St Michael... and the wonder that gives extra relic slots and doubles tourism for relics....Basil's Cathedral maybe. You can also get martyr by being suzerain over Yerevan....I think.

Build neighborhoods to get apostles and then send them out and do theological combat to fill up the relic slots. You can also be suzerain over Kanaday and find a natural wonder to get a relic.

Pursue culture like normal and get artifacts. Combine that with some government cards and bobs your uncle.
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Date Posted: May 7, 2022 @ 1:36pm
Posts: 12