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Keep in mind too that as you unlock more tiles for that city and more at risk tiles come into it's area you can build more Flood Barriers for those tiles as well.
Look at the production and the cost of this in this city, another city it takes 90 turns with 50 production in the city.
55 production is quite low this late into the game and the flooded tiles are making it more expensive.
It can kill population, thus slowing down production, science, etc.
I do care, most times.
No need to be passive aggresive kid, we are all here to learn. I didn't build it before because the lands that had -2 and -3 was not important, but I wanted to build it later to make my city look good. I eventually build it in 40 turns, it just protected my city, It didn't let me reclaim my lost tiles though.
It is unlocked at computers though, more than two entire eras ahead of coal plants, you have to either be waaay ahead in research or beeline really hard to get them up before stuff starts flooding, which is hard to do on multiplayer and high difficulty singleplayer like immortal, it's still not a big deal because you can plan ahead knowing the tiles that will flood, but then might as well spawn the first wave tiles as ocean already because most of them are going down way before you can do something about it.
I honestly feel like the whole flood mechanic is backwards, it happens too fast and barely affects anything instead of coming slower and hitting hard as I think it should.