Sid Meier's Civilization VI

Sid Meier's Civilization VI

View Stats:
Jin Shepard Feb 19, 2019 @ 8:18am
Flood barrier, 30-90 turns?
So... topic says it all, how come it takes THAT long? Even with a well production based city it takes ages, by thetime its done it has no more effect...
Last edited by Jin Shepard; Feb 20, 2019 @ 3:33am
< >
Showing 1-15 of 29 comments
Prometheus Feb 19, 2019 @ 8:19am 
It is a hundred production. In my game that was 2-14 turns for all of my cities. If you have a very low production in a city 30-60 turns is possible. This is assuming standard game speed.
Paulytnz Feb 19, 2019 @ 9:39am 
It depends on how many tiles actually need it. In most of my cities only 1 or 2 tiles needed it and as such it only took me 2 turns.

Keep in mind too that as you unlock more tiles for that city and more at risk tiles come into it's area you can build more Flood Barriers for those tiles as well.
Prometheus Feb 19, 2019 @ 9:40am 
Thats right, thanks for clarifying that.
leandrombraz Feb 19, 2019 @ 9:51am 
If Valletta is in your game, try to suzerain it. It let you buy with faith any city center building, which the barrier is. I paid 200 faith on mine. I bought one on every city that need it in one turn.
Jin Shepard Feb 20, 2019 @ 12:14am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1661335191

Look at the production and the cost of this in this city, another city it takes 90 turns with 50 production in the city.
Maybe if u want to unsink the tile, it takes much more production
Jin Shepard Feb 20, 2019 @ 3:33am 
Something is off though, no matter how you add it up, it would take 2 turns per tile if it was a per tile basis ( 100 x 4 (tiles being flooded) = 400 / 50 production = 8 turns then, makes no sense!
leandrombraz Feb 20, 2019 @ 3:33am 
Originally posted by Jin Shepard:
https://steamcommunity.com/sharedfiles/filedetails/?id=1661335191

Look at the production and the cost of this in this city, another city it takes 90 turns with 50 production in the city.

55 production is quite low this late into the game and the flooded tiles are making it more expensive.
Gentoo Feb 20, 2019 @ 4:00am 
Why do you care? The floods do little damage and go away pretty fast. Just have a builder nearby to fix up the damage, and you can ignore just about the entire "disaster" part of this game. It doesn't do any lasting damage, and doesn't do much to you even in the short term.
pitonsnaboca Feb 20, 2019 @ 4:21am 
Originally posted by Gentoo:
Why do you care? The floods do little damage and go away pretty fast. Just have a builder nearby to fix up the damage, and you can ignore just about the entire "disaster" part of this game. It doesn't do any lasting damage, and doesn't do much to you even in the short term.

It can kill population, thus slowing down production, science, etc.
I do care, most times.
SPC_UK Feb 20, 2019 @ 5:10am 
Originally posted by Gentoo:
Why do you care? The floods do little damage and go away pretty fast.
You're confusing temporary river floods with coastal flooding which removes land.
Prometheus Feb 20, 2019 @ 5:44am 
You are supposed to build the flood barriers BEFORE the flood. You can see which tiles that will be flooded and when right from turn 1 with the settler lense. This is not the game being punitive. This is you failing to plan.
ingosupercute Feb 20, 2019 @ 6:38am 
Something seems indeed off with the flood walls. In my first game of the new expansion I had some cities finish the project in time while others somehow started to get more and more time added up and never finished until it was too late. Furthermore, I had one field get flooded behind a barrier. But just that single one.
Jin Shepard Feb 20, 2019 @ 6:39am 
Originally posted by Prometheus:
You are supposed to build the flood barriers BEFORE the flood. You can see which tiles that will be flooded and when right from turn 1 with the settler lense. This is not the game being punitive. This is you failing to plan.

No need to be passive aggresive kid, we are all here to learn. I didn't build it before because the lands that had -2 and -3 was not important, but I wanted to build it later to make my city look good. I eventually build it in 40 turns, it just protected my city, It didn't let me reclaim my lost tiles though.
PhilkIced Feb 20, 2019 @ 6:54am 
Originally posted by Prometheus:
You are supposed to build the flood barriers BEFORE the flood. You can see which tiles that will be flooded and when right from turn 1 with the settler lense. This is not the game being punitive. This is you failing to plan.

It is unlocked at computers though, more than two entire eras ahead of coal plants, you have to either be waaay ahead in research or beeline really hard to get them up before stuff starts flooding, which is hard to do on multiplayer and high difficulty singleplayer like immortal, it's still not a big deal because you can plan ahead knowing the tiles that will flood, but then might as well spawn the first wave tiles as ocean already because most of them are going down way before you can do something about it.

I honestly feel like the whole flood mechanic is backwards, it happens too fast and barely affects anything instead of coming slower and hitting hard as I think it should.
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Feb 19, 2019 @ 8:18am
Posts: 29