Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Gathering Storm gameplay/content feedback
Heya folks! Dave Hinkle here, the Community and Social Media Manager at 2K. We put up some posts on the Civilization social media channels today to ask folks what they think and I wanted to make sure I created a thread with the same intention here.

So, now that you've had some time with the expansion, what do you think? We'd love to hear your feedback!

Please keep feedback in this thread to gameplay and content feedback. Let's keep the thread on topic, please!
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Showing 1-15 of 468 comments
Jin Shepard Oct 31, 2016 @ 3:55am 
CiV 6 feedback.
These are things I noticed and hope the devs will notice. I will add more to it the more I find. This is not a moan or why its bad, this is (beta..) feedback.

The UI;

  • The UI is not intuitive, and I often have to move my mouse from one end to the other end of the screen for simple things, this is something I did not have in CiV 5.
    Example is in the diplomacy window popping up when an AI has something to say, all the way to the left, why not in the middle? And why does it show twice ( the text and the respond button )
  • There is no alert button for your units.
  • The automatic unit toggle is very annoying.
  • There is no clear sign how strong your faith is
  • The button when your city can attack is very small and annoying to click.
  • There is no way to see the trade routes that are active via a button like prev title
  • There is no way to see previous trade route on trade routes.

The AI;


  • The AI behave very aggressive, especially on higher difficulty, they instantly denounce you
    because you either don't have enough cities, production, faith, culture or research or
    Having a different goverment, which gets worse the higher the difficulty you are playing, due to them having more units and settlements.
  • The trading between civs is almost impossible, they ask for way to many things in return for very little.
  • The AI goes to war even though it has zero chance of winning or do any damage to you.
  • The AI forgets to take over easy targets, even when they have better units, more units, they often just don’t attack.
  • They do not upgrade their units
  • Dont often use support units

Balance;

  • The biggest balans issue i found is something that has existed in CiV 5, Tech goes far to quick compared to everything else, and in this game it is worse because building most things takes absolutely ages! It gets worse on higher difficulty because then the AI is also taking advantage of their cheats, it gets a complete mess, and again you can’t really have much joy in your unique units.
  • The building vs the rest is to slow. It also makes you wait, and wait, and wait without doing much, I can honestly say I do nothing for ⅓ of any match.
  • I haven’t done much in depth of civ vs civ balance so I cannot say much of this.
  • Early Age unique units are not that good due to the speed you tech and due to the enemy AI teching quick from the start

Engine;

  • The engine is new they say? Then why do the same issues still exist? Game slows down on larger maps with AI.
  • It still does not use the potential of 64 bit.
  • Not able to attack 2 different targets at the same time or move while an attack animation is going.

General;

  • Sean bean sounds good, not as epic as Leonard, or William Morgan Sheppard, the quality differs from some of his lines.
  • While its nice to hear some voices of the civs, PLEASE add them for everything they do, not just some, either do all, or nothing.. Well, all of course. (Like Peter of Russia is very fun to hear him moan, but some other just move around and say nada.
  • There seems to be less music tracks then previous titles? Hear Russian music as Greece is wierd.
  • No keybinds…. (wait/defend/attack/ ALERT!?
Jin Shepard Oct 31, 2016 @ 4:37am 
Anyone can btw add there own feedback to this, the bigger the list the better, as long as you keep it civil.
irmanyadi Oct 31, 2016 @ 4:47am 
I have huge issues with the AI. With enough feedbacks and monitoring how people playing their game, developers can solve these issues. I agree with all the AI issues that you pointed out, and yes, research can be exploited if you go on a rampage conquering other nations and stack bonuses. I played my third game as Rome & completed all research by 1600+. Thats not right...but I was playing on Prince though.

One of the problems with AI denouncing other AI is different government. There are 9 to choose from. Chances are you would hate each other. This has to stop. I cant see why Monarchy should hate Merchant Republic so much. Fascism against Democracy, I can understand.

Also, AI seems obsessed with building as many units as possible early on, up till their economy allows it, then, just stop. They hardly upgrade their units. A good way to test this is by going to war, kill their warriors+ slingers, and make peace. If they suddenly come out with a new army that is in line with technology, then surely there is a problem with AI's priority.

Finally, AI should also understand some simple combat order. For example, AI has Archer + Spearman against Spearman. It seems randomly attacking with either Archer or Spearman first, though we all would definitely attack with Archer and then Spearman. Perhaps if AI does this then it might be too difficult on higher difficulty?

Bourbon Kid Oct 31, 2016 @ 4:56am 
You can see how strong your faith is when you go to religion tab and get the info which/how many cities belong to your religion.
Low Oct 31, 2016 @ 5:14am 
CIV 6 feedback : good concept, ruined by the IA, their is no challenge at all on this game, once you understand how to move/fight with your militay unit (for most of us we aready know it's the same then it was on civ5) you cannot loose a game, whatever the difficulty you are.
Samedii Oct 31, 2016 @ 5:50am 
You've nailed most of the issues that I have with Civ 6 but I do have a few more issues to add:

(Note that If these were added as options, Advanced Setup in Civ 6 could continue to work as it does now for anyone who likes it as it is.

- We need the option to retain the Advanced Setup options. There's a 'Restore Defaults' button on the setup screen so there's no need for them to forcibly be reset each time.

- An option to manually set the number of city states.

- An option to maximize the space between the starting positions of civilizations.

- An option to manually set the number of large landmasses on the continents (or island plates) map type.

Great list so far!

-Sam

edit: I'd also love the ability to rename cities.
Last edited by Samedii; Oct 31, 2016 @ 6:07am
Krustoph Oct 31, 2016 @ 6:03am 
One issue that I have found, and I haven't seen anyone else mention (so I hope its not just me) is once completing construction, the production screen lists what you constructed prior to this - Eg I buid a monument - Granary - water mill.. when monument finishes it will either say 'Monument completed' or nothing.. when Granary finishes it says 'momument completed' and when the water mill finishes it says 'Granary completed'
strongdar Nov 10, 2016 @ 6:06pm 
Small suggestion/comment: I was pretty disappointed when I built my first national park, and all it did visually was draw a green line around the 4 hexes. Throw some redwoods and a road in there? Maybe pick a few park models depending on what type of terrain it is? Something to make it more fun :-)
Squeezins Nov 23, 2016 @ 5:31pm 
Another really annoying thing is when I move the mouse near the edge of the screen it scrolls, instead of only when I'm actually pointing it at the very edge. This makes clicking on other civs leaders or on notifications irritating to an insane degree. There are also far too few things for your cities to build. Once you get to the half way point in the game there is nothing for your cities to do but build units until you fill up every tile with them. Obviously the lack of any real sort of diplomacy in the game is a serious let down too.
Jin Shepard Nov 24, 2016 @ 2:17am 
I think the scrolling is something you can turn on or off, not sure though.

Yea once your cities got the things they need they require almost nothing, apart from projects. Projects are 'okay' to get points, but, very early on you cannot get any great peeps anymore, imo there should be a lot more.
Jack IOM Nov 24, 2016 @ 2:26am 
Originally posted by Squeezins:
Another really annoying thing is when I move the mouse near the edge of the screen it scrolls, instead of only when I'm actually pointing it at the very edge. This makes clicking on other civs leaders or on notifications irritating to an insane degree. There are also far too few things for your cities to build. Once you get to the half way point in the game there is nothing for your cities to do but build units until you fill up every tile with them. Obviously the lack of any real sort of diplomacy in the game is a serious let down too.

You can turn this off in the options.

My pet peeve is the spam of missionarys and apostles that happens all the time. I have had over 20 from different civs running round my cities fighting each oter and change the religion all the time. Worst thing about this is the way they block the hexes so you cannot place any of your troops etc on them.
Maigrey Jan 1, 2019 @ 6:08pm 
#1 - Unit Management - I wish there were someway to give feedback. I like the gameplay but I can't live with not being able to scroll through my units to see who is about to get wiped by a barbarian. I have to open everyone of my "warrriors" one at a time to see where they are.

#2 Tile Improvements - It is really hard to see quickly if a grid has been improved. I have to zoom in really close and on my laptop that means I can't see anything else.

#3 Speaking of Grids - Why can't I turn on a grid overlay. I want to see if my warrior is sitting in the city or near the city or a grid away from the city.

I'm sure I'll think of other stuff later but for now the inability to find my units is so frustrating that everything else fades away.
bjparker46 Feb 15, 2019 @ 2:44pm 
I'm about 100 turns in playing as Eleanor (English). So far it is great! Really like the environmental events and the overall clean play. Thanks!
**ⓈHAⓇK** Feb 15, 2019 @ 3:03pm 
Like what I have seen so far. Watched many of the live casts and Played for 10 hours or so and just got to about mid game. I noticed a little bit of a performance hit in getting all the way to the Main Menu and some odd glitchy text graphics but I'm old school and know it all gets worked out in the end. Watching the game play on Thursdays helped :P
Varejão Feb 15, 2019 @ 3:22pm 
Just downloaded to Mac. Black Death shows up in scenarios but War Machine does not.
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Date Posted: Feb 15, 2019 @ 2:30pm
Posts: 468