Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Deity => each AI starts with three settlers, five warriors, two builders; and has +4 combat bonus, +80% production/gold, +32% science/culture/faith, +40% combat xp.
Civ is the type of series where higher difficulties are just lazily created ♥♥♥♥♥♥♥♥. Similar to how some shooters make the player glass and the enemies bullet sponges and call it a day. Lazy, unbalanced and unfun.
So if you ask, "can I win (relatively) peaceful on Emp difficulty?" , yes , "can I win tall?", yes. As an experienced player it was zero challenge for me, more of a slog, really, because I had nothing going on with such a small, non-aggressive empire, just clicking next turn a lot.
How are you supposed to win with the difficulty level handicap bonus to AI? AI doesn't make great decisions and much of the stuff it builds is superfluous or otherwise inefficient. Once you get some practice in, it shouldn't be really hard to be "ahead" on Emp difficulty at or before industrial era, or at least have a good vision of the win condition.
Could I have done it on immortal? I think so, probably. I was messing around some, built wonders like potala palace and christo redentor because I got the g. engineers with + wonder completion and some downtime, then runaway Germany with his 40ish g. enginner points got the 1500 to space project engineer and that annoyed me because it made my game last 9 more turns. My food was a problem with a lot of hills and my science could have been better early on. It just wouldn't be pleasant in the first few eras because of needing to turtle a little, but with the margin I won this the way I did, I'm pretty sure it's doable.
Getting stuck in a corner with AI you would have had to build nothing but 5-6 units straight for... then play catch up and likely have nowhere to expland?. Could you have won with 1 city on turn 50?. How about 2 Civs, 1 that hits up killing your outside force and another hitting you right after?. Sometimes those AI's attack proper.
I just wasn't expecting this for dificulty. I mean, 2 warriors and a builder for AI, and some bonuses, should have been all they got.
If i fail again, i guess i will play on King for a few games... rather then trying to jump on Emperor from the start.
There is also simply luck. I have abandoned games with good capital locations after finding 3 AI civs on my doorstep and persevered wth games with less good capital locations only to discover I have a 6-8 city landmass with plenty of resources all to myself and can develop my empire with only a few barbs to worry about.
Yes, sometimes 5-6 units back to back is the solution. It doesn't necessarily mean that you cannot expand. You can get lucky and get very good Tribal Vilages, you can chop out Settlers or units, capture a neighbour's city with your army, etc. Those decisions will come with experience. There's no shame in re-rolling a very bad sub 50 start. Next time will be better (even if it isn't ;P).
I started Civ 6 on Prince to test the waters, beat it, and laddered up whenever I beat the game on the difficulty setting I was. I learned a lot from playing on lower-ish difficulties. Your mistakes are "forgiven" to an extent. I ended up beating Deity on my 3rd attempt at the difficulty with a subpar strategy.
Once you get more experienced, you'll be able to take greater risks in order to get ahead earlier. Practice makes perfect. All the tips provided in this thread will help you beat Emperor in a few games, guaranteed. It actually kinda gets too easy once you know what you're doing. Keep it up!
Yes, or even more so. IIRC, in at least some iterations, the AIs got more information (like knowing exactly the size of your treasury -- pretty obvious when they were issuing demands for consistent fractions thereof). Also, IIRC, Civ V AIs did not need to disband units due to bankruptcy, ever, while Civ II AIs could freely sail triremes over ocean tiles with zero risk of them sinking.
Last I heard, the system for rating potential city sites cheats by taking into account strategic resources that are still invisible because the relevant techs have not been discovered. The AI takes advantage of that, but players can as well.
I don't know if the Civ VI AI commits any rule violations beyond the extra starting units and numerical bonuses and exploiting the city site rating system, though. If it does, it's probably being a bit more subtle about it.