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How fast do they spawn?
If they do spawn every 1-2 turns as it seemed, then by the time I heal after defending, there’ll be more horsemen at the camp.
That’s what seemed to be happening.
So the strategy is don't let barb scouts near your cities or try to kill them first. Also, barb outposts can spawn in the fog, so have some units to fogbust approaches to your territory.
But once in a while you get the absolute nightmare - the worst scenario - a triggered horse spawning camp at the start. But still, do not despair, barbs cannot take your capital. Other cities they can take and raze, but your capital will always survive a barb attack, it will just stay there with 0 hp left. So don't panic, build some units and kill them off one by one. That's a good baptism by fire :)
A single warrior CAN eliminate a barb camp (even on Deity level) if it's done right.
Military Tradition helps though as it gives you a flanking bonus. https://civilization.fandom.com/wiki/Flanking_and_Support_(Civ6)?so=search
Head an almost ready to promote warrior to the camp as soon as you spot it. Attack it once. Barbarians don't heal even in camp. Your guy does. Use a promotion to heal as well.
ASAP get a second military unit up to help, even if it's a scout. so you can get a flanking bonus.
Wish they'd covered this better in the promo video.
https://youtu.be/VGg2LdGRWpE
another problem is a barb camp spawns on a peninsula and access to the camp is blocked by a civ. the civ doesn't attack the barb camp or even find it. the barb finds you first and its trimenes spawn into a massive force along with some land units that will attack you unless the civ decides to wipe them as the leave the peninsula..