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Anything above Prince means the AI gets bonuses, so if they're all spamming Science Districts, it stands to reason that they'd be much further ahead of you. There are only a few civs that can keep up with that in the early game (civs like Australia, Korea, Babylon and Japan).
Recommend installing the mod if you don't want to spend every game licking their boots until you discover Flight.
King. I had previously played King games on the Standard version and definitely don’t remember those games being as difficult.
Thanks! Unfortunately, it seems Firaxis is probably more focused on selling DLC than fixing the game.
if i care to, i can about always have at least 1 musket by 50ad, and i've had 2 or 3 in some games. having them closer to 1000ad would feel late, really.
E.g., my last three games I won them all:
a) 5.1% have this achievement: "Montezuma's Revenge" Jan 8. Finished this morning. Victory was Diplomatic. King dIfficulty.
b) 1.7% have this achievement: "The Laurels of Virtues and Letters". Victory was Domination. King dIfficulty, possibly Prince. I have since made an Excel DB where I will keep track. (Matthias Corvinus) Jan 2
c) 1.3% have this achievement: "Et tu Gallia" (Ambiorix) Victory was either Domination or Diplomatic. Dec 18.
How is it possible so few players have these achievements???
I have 1,510 hours into the game. I play Gathering Storm. I never play with a mod. I feel like I am still learning. I'm starting to play varied civs and I am having a lot of fun.
I'm at a loss to figure out many of the complaints.
Yes, there are fixes, big fixes needed, in how the AI works and what the computer AI Civs do re production e.g. military resorting to Zero while that Civ focuses on another victory avenue.
One thing I like is how the Free Cities can have powerful military units, sometimes a level higher than what you have. If you capture a Free City but decline to keep it, it reverts back to a Free City with a level higher technology units than what you were just fighting against. That's cool. I like that.
I've seen some tweets about players complaining about barbarian strength. I don't see that at all.
I play at the Marathon rate. All I can tell you is I am having a lot of fun. I'm in the process of trying a new Civ every time. For my first 1,250 hours or so, I only played using 2-3 different civs.
It's the same outfit that mis-spelled "Yield" and broke the game. And, of course, Gandhi set to 12. It's not Civ unless something fundamental got ruined by a typo.
https://www.pcgamer.com/typos-in-a-civilization-6-data-file-are-messing-with-the-ais-priorities/
https://en.wikipedia.org/wiki/Nuclear_Gandhi
Every civ playing like Korea is not.
The more cities you have the more gold, resources, science and culture you will have.
Districts can come when you do not need any more units. Make sure you get builders to your resources and trade any surplus right away for gold.
Then you just have to keep the hungry city mobs happy with amenities to win.
Yeah, I'm definitely seeing that. As someone who has played a lot of Civ 5, I wish playing 'tall' was viable. Game doesn't really seem balanced if there's only one way to win.
To be honest, I think both games were a little off-balance in opposite directions. In Civ 5, it often seemed pointless to expand much unless you were trying for a domination victory except for precision strikes to prevent opposing victories. In Civ 6, you almost always need to take a few cities from the A.I. to get anywhere. And since you can't productively engage with any of the A.I.'s once you've taken a couple of cities from any A.I., there's really no reason not to continue expanding.
express opinions, this sucks, that sucks, fine, but don't come at us with blanket mistruths about the game mechanisms.