Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Volcanoes...
Now, idk about you, but, one thing ive noticed with this game is the prevalence with starting right next to a damn volcano... Its broken af, as it mostly affects the players spawn.

DSo the deves think that every nation started near a volcano, or what?

On the toppic is there a way to disable them at game spawn?
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I dont think ive had a single game where i didnt have at least half my cities next to one out of necessity. Typically surrounded by neighborhoods too, not sure why it always ends up to be the best or only spots for neighborhood improvements.

Usually just set disasters to 0 in settings. Really dont see an improvement to gameplay or gamedepth with any of the "enviromentalism and disaster" content frankly....mostly due to it being as boring as it was in sim city 2000, just a negative event has occured, now you rebuild or undo the damage. Why cant a tsunami happen and reveal a sunken artifact, or an earthquake reveal a special tile with resources ect.

Also does the game do less disasters if you follow "green initiatives?" assuming if i go full on greenpeace with my civ that ill see less disasters or is it cumulative across all teams?
Volcanoes are great places where you can build National Parks.
Build preserves 2 tiles away from it, improve with the Grove and the Sanctuary and reap the spoils.
CyberDown lähetti viestin:
I dont think ive had a single game where i didnt have at least half my cities next to one out of necessity. Typically surrounded by neighborhoods too, not sure why it always ends up to be the best or only spots for neighborhood improvements.

Usually just set disasters to 0 in settings. Really dont see an improvement to gameplay or gamedepth with any of the "enviromentalism and disaster" content frankly....mostly due to it being as boring as it was in sim city 2000, just a negative event has occured, now you rebuild or undo the damage. Why cant a tsunami happen and reveal a sunken artifact, or an earthquake reveal a special tile with resources ect.

Also does the game do less disasters if you follow "green initiatives?" assuming if i go full on greenpeace with my civ that ill see less disasters or is it cumulative across all teams?

Volcanoes, like all mountains, increase the appeal of neighboring tiles a fair bit, which is why Neighboorhoods get so much housing there.

One of the disasters, though I don't know if its affected by the slider, is a Meteor Impact. (added in one of the Frontier Pass DLCs I believe). The first player to get a unit to that tile (or coastal raids the tile) receives a free cavalry-type unit. That may be the sort of thing you're looking for.

Climate change does increase the severity of disasters, so staying green will help. I don't know if it changes the amount of disasters, though.
Vulcanoes are generally a good thing.
And in reality, I also think most civ's did start near(ish) of a vulcano. Having said that, I was wondering who was getting the other end of the statistical stick, since I get vulcanoes way less often then I want or should.
the AI learns your gameplay to a certain extent, if you are effectively using or rising above a problem it stops throwing those at you and throws others.
donald23 lähetti viestin:
Vulcanoes are generally a good thing.
And in reality, I also think most civ's did start near(ish) of a vulcano. Having said that, I was wondering who was getting the other end of the statistical stick, since I get volcanoes way less often then I want or should.

I'd strongly disagree with that, whilst many cites developed around such, core civs rarely did; on the grand scheme. Now they can offer advantages but around starting cites are far more an issue than a boon. Particularity when a catastrophic eruption happens early game wiping out 2/3+ of your pops, this even worse when it happens before you even get a second city..
My take is that some civs will get more volcano starts than others. Most players stick to civs they feel comfortable with. Going random, you see more variety.
1. Most ancient civilizations did not understand vulcanism, so built along a pleasant river or harbour thus Pompeii or Herculaneum.
2. I have more than 8000 hours in Civ. 6. At first I would play the deck, i.e. start at the top of the leaders list and play thru. When the disaster's showed up I did that again to check how specific disasters affect different civ's. I have not had a volcano within the shadow of my capital in more than a year and a half.
Reality check there is potential vulcanism over the entire planet Italy has 3 one of which is a super, The western US has potentially a half dozen that we Know of Japan probably has as many as Italy. I've forgotten how many there are in Central and South America, In Indonesia you can scarcely throw a rock without hitting a volcano. Hell Hawaii has at least two that are still considered active and a few more that are considered extinct. And then there is the Siberian Traps
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Lähetetty: 3.1.2022 klo 5.48
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