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If you still need more, you could build an aqueduct if there's some fresh water or a mountain nearby, or build a neighbourhood or two: coastal tiles tend to have nice appeal. Look also into policy cards, some of them can give you more housing.
And no, don't restart, that would be a massive overreaction :)
This means that, in the early game, coastal cities are objectively worse than in-land cities. This flips later in eras when you can turn all those coastal tiles into additional food and gold, while your actual harbors and water bonuses provide additional production.
I wouldn't restart a game if your Capital is on coast. It depends on what's around it. People tend to sleep on a coastal game when the combination of Harbor Wonders and Great Admirals can make colonizing other land masses quite easy.
For me the fun is in winning the game with any start condition. Why would you restart until you have your "perfect" starting location? The game is about getting from nothing to winning, precisely doing that with whatever you're given.
Oh, so to answer the question, no, IMO you should not restart, but try to actually beat the game ;)
Probably missing something. Hear me out.
As others have said, coast takes a little longer to get started since you need the pre-requisite techs. For example, you need sailing to improve tiles, so if your initial luxuries are sea-based ones, you'll go a while with low amenities before you get that one locked in. And of course, you need the harbor in classical which often requires you deviate from a more standard beeline to get the Eurekas. We could go on, but you get the idea. You have to adapt your game to play on the sea.
That's ok. You have to adapt for desert or tundra as well. Both are excellent in the right circumstances. Getting a great Petra city is a ton of fun, as is putting in St. Basil's in a city with 15 tundra tiles. Both are risky, but highly lucrative. With the sea, you can achieve the same with Mausoleum and it comes much earlier. In addition, if you're chasing wonders, getting that extra charge on certain great engineers can be a game changer. So, take advantage of your wonders.
But you were talking specifically about housing, in what I'll assume is Medieval/Renaissance? Depending on how many coastal tiles you have, consider getting Liang as a governor and filling the coast with fisheries. 2 governor points well spent! Do you have fresh water with this city? If not, get an aquaduct in if possible for 6 more housing. Some city-state improvements also give housing like Armagh's monasteries. Also, at this phase in the game, you should be running a Tier 2 government like Monarchy which gives housing for walls for a little extra boost. If you've got a religion, some of those beliefs may help with housing. And if you can hold out til Industrial, you can build Neighborhoods and Sewers for a big boost.
This would be potentially easier with some screenshots so we can see the land ourselves.
Regardless, as Donald23 suggested, be creative and play it out. You're not really that gimped with a coastal start, though if you're playing as Ambiorix (Gaul), coastal is a royal pain since his civ ability locks you out of harbor adjacencies! lol)
Depends on your civ, and your city-state allies. Being friends with Auckland is every coastal civ's dream if it can be had, since they improve production on the coastal tiles. As a Kupe player, I wouldn't start anywhere other than the coast (unless that meant starting on islands with only a few land spaces -- avoid the hell out of that).
(edit: did not notice the necro, whoops)