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They spawn any melee and siege units, except when they have a horse resource nearby, then they spawn horse units - that's the only resource factor. And when they are on the coast, they may spawn ships. No other resource requirements, they conjure things out of thin air.
The units they spawn depend of the world era - the more advanced world era is, the more advanced units are spawned.
As in the one of the latest patched an alleged typo was introduced into the code that makes AI value science far above anything else since the Classical era onwards, we invariably see rather fast progress of the world eras, making barbs probably the most dangerous NPCs in the game. They get advanced units: Men-at-Arms, Line Infantry, etc. much earlier than it would be normally expected, and, of course, they do not need any resources to supply them.
Some tips:
- Barbarians don't heal so you can wear them down over time
- Use defensive terrain to your advantage by fortifying across a river, on a hill, and/or in forest or rainforest
- Build warriors early or build slingers and rush Archery. I find slingers too squishy, but archers are useful because they can do damage without taking it
- Your capital cannot be taken by barbarians, so you can allow them to wail on your city until they die and just sneak a unit out the back
- Barbarian Horsemen are basically warriors with more move and Barbarian Horse Archers are basically slingers with more move
- Be more proactive. If you see a camp spawn, reroute your nearest units to deal with them. The longer the camp sits there, the more likely it is to cause you trouble.
- Camps can only spawn in the fog of war where nobody has vision. Build a couple warriors and/or scouts and park them a way's away from your cities to provide vision
Please read the first sentence of my post again. Also, you are exaggerating as there is no way for there to be 7 barbs at your doorstep on turn 3. Build a warrior as your first build and station it nearby. Also, as I mentioned, barbarians can't take your capital, so they will slam into your city until they die.
The mass barbarian spawning is likely because one of their scouts found your city. If you see a barb scout near your city, especially once it has a ! over it, kill it quick before it reports back. Barbarians will spawn much faster once it gets back to its camp. Either until you take out the camp or take out that scout, I'm not sure which.
Every barbarian is experience, camps produce gold, xp, ga points, and eureka boost events.
Your problem is you wait and the find your city then you see that question mark over their heads and right away the barb camp will begin war unit production to attack you.
I even make mine worse by adding this line via mod (up from 2);
<Replace Name="BARBARIAN_BOLDNESS_PER_TURN" Value="3" />
So they produce more units and harder units appear faster.
No, they cannot. They can take someone's new capital in the event that they lost their original, but not the original capital. There used to be a bug where they could, but that has long since been patched.
Usually barb situation can be managed fairly easily. Just don't sent your starting warrior exploring to the other end of the continent, but, keep it close enough to recall if necessary or cover the approaches. And if you spot some barbs or other AI nearby, maybe it is worth to pause whatever you're building and switch to build some troops.
Of course, in the space of 10 games or so there will be one where you get scouted out on turn 3 and the outpost triggers and Attila comes with a horde to steal your silverware. That may happen, life's unfair and all that. But it's not like every game, not every second and not even every third. Everybody had such moments and games, it's nothing too outstanding. Just weather out the storm, get more familiar with the game, or restart. It is only a game.
I have seen the seed in the options, but not sure if you can create a world with that seed later.
Sauluxville thought I would say that what happened was the barbarians did destroy the original city on turn 4. So even if I had trained a new troop, it would not have been trained anyway.