Sid Meier's Civilization VI

Sid Meier's Civilization VI

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jimmybackman1 30 DIC 2021 a las 10:35
barbarians cheating
Are their camps not supposed to need the right resource to build units? I got a camp that spawns early game man at arms in a camp that have no iron. O_o
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Mostrando 1-15 de 16 comentarios
sauluxville 30 DIC 2021 a las 11:12 
Publicado originalmente por jimmybackman1:
Are their camps not supposed to need the right resource to build units?
No.

They spawn any melee and siege units, except when they have a horse resource nearby, then they spawn horse units - that's the only resource factor. And when they are on the coast, they may spawn ships. No other resource requirements, they conjure things out of thin air.

The units they spawn depend of the world era - the more advanced world era is, the more advanced units are spawned.

As in the one of the latest patched an alleged typo was introduced into the code that makes AI value science far above anything else since the Classical era onwards, we invariably see rather fast progress of the world eras, making barbs probably the most dangerous NPCs in the game. They get advanced units: Men-at-Arms, Line Infantry, etc. much earlier than it would be normally expected, and, of course, they do not need any resources to supply them.
solomon4764 2 ENE 2022 a las 3:22 
How is one supposed to defend from 7 barbarians which spawned next to the one city on move number 3 when you only have 1 Warrior. This game is a cheat in the making that wants you to lose. This game should be Investigated for blatantly killing players games before they even have any foundations to defend.
Stormwinds 2 ENE 2022 a las 6:34 
Some times you get hosed by barbarians and there's nothing you can do.

Some tips:
- Barbarians don't heal so you can wear them down over time
- Use defensive terrain to your advantage by fortifying across a river, on a hill, and/or in forest or rainforest
- Build warriors early or build slingers and rush Archery. I find slingers too squishy, but archers are useful because they can do damage without taking it
- Your capital cannot be taken by barbarians, so you can allow them to wail on your city until they die and just sneak a unit out the back
- Barbarian Horsemen are basically warriors with more move and Barbarian Horse Archers are basically slingers with more move
- Be more proactive. If you see a camp spawn, reroute your nearest units to deal with them. The longer the camp sits there, the more likely it is to cause you trouble.
- Camps can only spawn in the fog of war where nobody has vision. Build a couple warriors and/or scouts and park them a way's away from your cities to provide vision
solomon4764 2 ENE 2022 a las 16:18 
Stormwinds, How? when it was only Turn 3 right at the beginning of the game, with your only city surround with 0 troops in and 7 Barbarians destroying that city with 1 Warrior 3 moves away. Even you should know that city is doomed to die. As all 7 Barbarians were attacking the city only. 7 barbarians v 1 Warrior on the outside is suicide.
solomon4764 2 ENE 2022 a las 16:33 
Put yourself at the beginning of the game, you are training a slinger which will be available in 10 turns, when 7 Barbarians with 7 turns still to get said slinger surround your entire city, tell me, could you be more proactive with that scenario hitting you before you can even lay a single foundation Stormwind. I bet even you would fail and get Irate. This is why I rate Civ 6 Gathering Storm a solid 0 out of 10, as the cheating and BS are horrendous, to say the least. That I am sure would make you Irate at the game developers for allowing such a move to exist, before you can even fight back.
Stormwinds 2 ENE 2022 a las 17:03 
Publicado originalmente por solomon4764:
Stormwinds, How? when it was only Turn 3 right at the beginning of the game, with your only city surround with 0 troops in and 7 Barbarians destroying that city with 1 Warrior 3 moves away. Even you should know that city is doomed to die. As all 7 Barbarians were attacking the city only. 7 barbarians v 1 Warrior on the outside is suicide.

Please read the first sentence of my post again. Also, you are exaggerating as there is no way for there to be 7 barbs at your doorstep on turn 3. Build a warrior as your first build and station it nearby. Also, as I mentioned, barbarians can't take your capital, so they will slam into your city until they die.
solomon4764 2 ENE 2022 a las 17:19 
Sorry Mate, that is exactly what happened, and its no exaggeration, its the real truth, as I have already told Steam that Civ 6 Gathering Storm and all the extensions added to Civ 6 have either a severe bug that causes the game to act abnormally or a virus which has disrupted the gameplay, I have played Civilization since its beginnings. up to 5 everything was fine, And you will find that so far there have been 200k complaints about bugs game resetting itself and people asking to fix the game, so don't play dumb with me. Plus I have a friend who is part of the hierarchy of Steam who is a qualified computer analyst/programmer.
DonVino 2 ENE 2022 a las 17:35 
Either mods or pebcak, I know what I would bet on.
MeniliteZ 3 ENE 2022 a las 9:10 
I'm pretty sure barbarians Can take a capital.

The mass barbarian spawning is likely because one of their scouts found your city. If you see a barb scout near your city, especially once it has a ! over it, kill it quick before it reports back. Barbarians will spawn much faster once it gets back to its camp. Either until you take out the camp or take out that scout, I'm not sure which.
guard65 3 ENE 2022 a las 9:33 
Huh I love barbarians, Watch for the spawn notification and hunt them down once they spawn. For me all it takes is one warrior and one archer to deal with any of their units. Just a matter fortifying the warrior and ranged attacking the unit.

Every barbarian is experience, camps produce gold, xp, ga points, and eureka boost events.

Your problem is you wait and the find your city then you see that question mark over their heads and right away the barb camp will begin war unit production to attack you.

I even make mine worse by adding this line via mod (up from 2);
<Replace Name="BARBARIAN_BOLDNESS_PER_TURN" Value="3" />
So they produce more units and harder units appear faster.
Stormwinds 3 ENE 2022 a las 9:47 
Publicado originalmente por MeniliteZ:
I'm pretty sure barbarians Can take a capital.

No, they cannot. They can take someone's new capital in the event that they lost their original, but not the original capital. There used to be a bug where they could, but that has long since been patched.
sauluxville 3 ENE 2022 a las 9:50 
Publicado originalmente por MeniliteZ:
I'm pretty sure barbarians Can take a capital.
No, they can't. Barbs can reduce your cap to 0 hit points, but they cannot take your or other major AI civ's capitals. So your capital will always survive a barb onslaught. Other cities, though, can be razed.

Usually barb situation can be managed fairly easily. Just don't sent your starting warrior exploring to the other end of the continent, but, keep it close enough to recall if necessary or cover the approaches. And if you spot some barbs or other AI nearby, maybe it is worth to pause whatever you're building and switch to build some troops.

Of course, in the space of 10 games or so there will be one where you get scouted out on turn 3 and the outpost triggers and Attila comes with a horde to steal your silverware. That may happen, life's unfair and all that. But it's not like every game, not every second and not even every third. Everybody had such moments and games, it's nothing too outstanding. Just weather out the storm, get more familiar with the game, or restart. It is only a game.
WillieSea 3 ENE 2022 a las 13:19 
Would this be reproducible if the seed was given, and which DLC were selected?

I have seen the seed in the options, but not sure if you can create a world with that seed later.
solomon4764 3 ENE 2022 a las 15:03 
WillieSea, all the expansions (DLC) were enabled at the time.
solomon4764 3 ENE 2022 a las 15:08 
Publicado originalmente por sauluxville:
Publicado originalmente por MeniliteZ:
I'm pretty sure barbarians Can take a capital.
No, they can't. Barbs can reduce your cap to 0 hit points, but they cannot take your or other major AI civ's capitals. So your capital will always survive a barb onslaught. Other cities, though, can be razed.

Usually barb situation can be managed fairly easily. Just don't sent your starting warrior exploring to the other end of the continent, but, keep it close enough to recall if necessary or cover the approaches. And if you spot some barbs or other AI nearby, maybe it is worth to pause whatever you're building and switch to build some troops.

Of course, in the space of 10 games or so there will be one where you get scouted out on turn 3 and the outpost triggers and Attila comes with a horde to steal your silverware. That may happen, life's unfair and all that. But it's not like every game, not every second and not even every third. Everybody had such moments and games, it's nothing too outstanding. Just weather out the storm, get more familiar with the game, or restart. It is only a game.

Sauluxville thought I would say that what happened was the barbarians did destroy the original city on turn 4. So even if I had trained a new troop, it would not have been trained anyway.
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Publicado el: 30 DIC 2021 a las 10:35
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