Sid Meier's Civilization VI

Sid Meier's Civilization VI

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AI doesn't declare war? Bug?
I've noticed something strange in Civ VI. The AI never seems to declare war. Unless it's an emergency or something; the AI will never declare war.

Remember in Civ V where in the early game you had to worry about defending yourself against an early aggressive civilization? Doesn't seem to happen here. It even happened base Civ VI, so perhaps its a problem with Gathering Storm?

I just notice the AI never seems to declare war. I can have grievances against them, convert their whole territory to my religion, attack their city states no DoW.

I miss Civ V where every AI would declare war on you when you got close to victory.
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Showing 1-12 of 12 comments
Bubs Mar 4, 2022 @ 9:36am 
It is a lot less, but it does happen.

Maybe it's because they don't attack because you are powerful. If you were crappy they may be more likely.
Last edited by Bubs; Mar 4, 2022 @ 9:36am
Maya-Neko Mar 4, 2022 @ 9:49am 
Seems like you're progressing too fast in terms of military strength. It might be a good idea to try a higher difficulty level or to limit your military output a littlebit.

And yeah, there's no reason for the AI to fall out of their role, just because a human player is about to win. getting like 7 DoWs out of nowhere for no apparent reason wasn't that fun and immersive to begin with anyway for most players. But you can obviously still just declare war yourself on everyone, if you feel like you need that pressure at the end.
master_dave Mar 4, 2022 @ 10:31am 
Originally posted by Bubs:
It is a lot less, but it does happen.

Maybe it's because they don't attack because you are powerful. If you were crappy they may be more likely.
Nope. That doesn't seem to be the case. I was playing Pericles and I was literally the most powerful civilization, nobody declared war.

Originally posted by Maya-Neko:
Seems like you're progressing too fast in terms of military strength. It might be a good idea to try a higher difficulty level or to limit your military output a littlebit.

And yeah, there's no reason for the AI to fall out of their role, just because a human player is about to win. getting like 7 DoWs out of nowhere for no apparent reason wasn't that fun and immersive to begin with anyway for most players. But you can obviously still just declare war yourself on everyone, if you feel like you need that pressure at the end.
Hmm, maybe I will try to play at a higher level. I normally play on Prince difficulty.
Bubs Mar 4, 2022 @ 11:06am 
Originally posted by master_dave:
Originally posted by Bubs:

Maybe it's because they don't attack because you are powerful. If you were crappy they may be more likely.
Nope. That doesn't seem to be the case. I was playing Pericles and I was literally the most powerful civilization, nobody declared war.
You got what I said backwards. You were powerful, they avoided fighting you.
Originally posted by master_dave:
I've noticed something strange in Civ VI. The AI never seems to declare war. Unless it's an emergency or something; the AI will never declare war.

Remember in Civ V where in the early game you had to worry about defending yourself against an early aggressive civilization? Doesn't seem to happen here. It even happened base Civ VI, so perhaps its a problem with Gathering Storm?

I just notice the AI never seems to declare war. I can have grievances against them, convert their whole territory to my religion, attack their city states no DoW.

I miss Civ V where every AI would declare war on you when you got close to victory.

The game punishes war harder than Civ V, the grievances system works the same for both the player and the AI, they get denounced in mass.

That being said, you have to piss them off enough, some I can remember of the top of my head that are super easy to go to war with are Spain (for any reason), Australia (always surprise war) and the Netherland (don't trade with her).

Higher difficulties makes it more likely for them to go to war. (or just dislike you).

You can also try to turn off your DLCs, I remember them being more 'trigger happy' with the old grievances system.
Last edited by That Crazy Squirrel; Mar 4, 2022 @ 11:49am
Oaks Mar 4, 2022 @ 11:48am 
I play king and regularly see wars. In my last game, Sumeria rushed me with those donkey carts. Those things are scary.
heat wave Mar 4, 2022 @ 11:52am 
They usually dont declare war against you unless you go against one of their ideals e.g once queen vic went to war with me kinda mid into the game because i had too many settlements on another continent
You could verify your game cache if you think you have a corrupt file which might in turn stop a civ from waring. I like to verify game if I haven't played it in a while
gdshore Mar 4, 2022 @ 12:39pm 
Actually they declare war all the time. Just finished a game set on Mediterranean true start as Dido, on Emperor level. Was attacked early by Cyrus and beat off his attack during classical era. Forced a peace with him,,, then in late medieval era he attacked again, this time I cut his empire in half and took 1/2 of his cities. No problem remainder of game, Not only do they declare war, they can do so 2 -- 3-- or more times the more difficult level that you play. Good hunting.
it only really happens once you have: destroyed a civilization or razed a city,
declared war to their ally
unlocked formal wars can help.
sirmaru Mar 4, 2022 @ 3:53pm 
I play on AI 1 of 8 since I like to win. I don't want anyone to declare war. I just like the adventure of winning every game by Domination.
gdshore Mar 4, 2022 @ 4:25pm 
CrusaderGuy, none of that had happened. It was the Classical era, I had never been at war, They had no alliances (classical era) and he declared a surprise war, twice. At the second war I decided enough was enough, counter attacked, cut his empire in half, captured half his cities, capturing one he had taken from Tamar and returned same. Have learned in past games, that a captured city from player 2 taken by player 3 if captured by you can cause greviances between you player 1 and player 2.
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Date Posted: Mar 4, 2022 @ 9:30am
Posts: 12