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One solution might be, if you have a religion, to ensure your cities all follow it. At least in my games, the AI is rarely aggressive with conversion, other than with city states and cities not already following a civ's religion (hence why they kept swarming my colonies).
Otherwise, hopefully the devs will look to updating the mode in the near future. I mean, the AI can use rock bands well enough, which are faith buys as well.
You're not wrong, but they do provide a useful way of turning faith into tourism especially since the Reliquaries belief triples the tourism output they provide.
AI makes a decision about which enemy to focus on and it can last dozens of turns. It moves all its forces into their territory (if it can) even if it can't do anything. Eventually if you keep up your alliance, they will change their mind and go away, but the turn counter cycle for this decisionmaking is a lot longer than the 30 turns agreements last, so the end result is the AI wastes huge amounts of time.
This has been this way since launch, and while I've reported it in detail, I have no idea why it is this way and what can be done to avoid it, short of the devs fixing it.
Loyalty is not the problem - they do not even try to flip my cities. They just stand there surrounding my cities and preventing my units to step on the occupied tiles to make improvement with builders for example.