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Nahlásit problém s překladem
How would that make them more used? “I sneak attack, then get overwhelmed and destroyed?”
The later era upgrades were implemented mostly due to community demand to keep the scout from being virtually useless beyond say the Classical Era. They now get stronger attacks, which can combine well with their promotion to move after attacking. They already make fairly effective guerilla units, if you build them that way. They get ranged attacks, which makes them more effective to attack with, since they won't take counter-attack damage. But they're not full on military units; that's why they're cheap. They're meant to scout out new terrain, and survive should there be resistance. But like any unit, they can certainly get overwhelmed by multiple units, or more advanced ones.
What could help it maybe more is a 'retreat' kind of function; if it takes damage, it is force to back away (much like the Hussar's push ability, only in reverse). Not a perfect solution, sure, but it could help the unti get out of being flanked my multiple units and annihilated.
https://forums.2k.com/showthread.php?4384550-Okay-Skirmisher-unit-has-been-a-joke-long-enough-Recon-Revamp
I'll save you time and just quote it as well
You may want to take a look at Scout Exploring-mods, which make it easier to promote them into the OP class you want to have. removing the Exp-cap for barbarians might also make it easier to train them.
I think he's arguing that stealth being a final promotion is just poorly designed. It's arguably core to their identity, but basically doesn't come around ever...
This game is just not made for recon and scouting, except for the early game exploring. It's not an RTS.
Granted they are not gonna win any battles against heavy hitter units, but I definitely enjoy using them as is.
The only real use later on is if they could have a proper covert-ops functionality and a fundamental change in the spy mechanics. Imho spies need to be actual units (like in civ 4). It would make sense to be able to upgrade scouts to spies.
That said, I would like to see them get more movement points as they upgrade to later forms. I find it sort of silly that their final unit, 3 upgrades later, still only has 3 movement. And lets be real, their air-drop ability is pretty useless.
Their airdrop ability would be useful if it had a much greater range.