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There's also the Domrey, which may be a pretty decent unit on it's own or in the hands of a civ like the Ottomans, but since the Khmer have no incentive to go to war, the unit goes to waste.
The Keshig used to be much better back when cavalry could use siege towers and battering rams because you could get them to the front lines faster. Now they are crossbowman with extra move. Good, but kinda underwhelming.
It is a serious design flaw
Some people play on Epic or Marathon because of this
The issue still prevails on marathon. Even there your units get outdated way too soon. The only difference is that it takes much longer to produce them so you have less.
Boost: build 6 farms. What ? So it became a race to oblige developer's wishes rather than the player's own wishes and initiative. Garbage design
That's why I used the Historic Speed mod. Gives marathon tech times and building construction, but standard speed unit construction (also increased unit upkeep to prevent mega armies). Means I get a decent amount of time with each unit (and a decent number of them).
Unfortunately I don;t know if it still works. No sign of recent updates, and only recent comments are about problems. I've not played Civ VI since the last free patch (too busy with Stellaris and real life, in that order).
Yesterday I played with Alexander, I was certain I win the battle. Oh wait he suddenly made crossbowman. Totally decimated my units. I had nothing to do. Cant upgrade because not in my territory.
Maybe the solution to this problem is exactly this. IF YOU HIT THE TECH ALL UNITS SHOULD AUTO-UPGRADE, regardless in which territory they are positioned.
So how come and how unrealistic this is that your army has no idea that your own CIV got so much advanced ? BS
In any case, with the April Update, most of the unique units, if they weren't already in the upgrade tree, now are. So it's not really a matter of whether they are worth it, you'll upgrade into them naturally as you progress. Unique units are stronger than the common unit they replace/are comparable to.
As I suggested in another thread, if you are finding research is going too fast to really make use of unique units, consider the Take Your Time mod. It allows you to adjust the costs of research, as well as the % gained from eurekas. This could help pace things out better for you to more fully enjoy things:
https://steamcommunity.com/sharedfiles/filedetails/?id=2176927489
I'm currently trying out an Epic game with Warfare Expanded as well, to see if I can get a more fully immersive domination game going. Still in the early game, but looking to be fun.