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1
It's simpler than you think really.
Culture and Tourism.
You win when you generate more Total Tourism than everyone's Total Culture.
So if everyone's Culture are as follow
3019
27931
371
12178
You win when you generate '27932' Tourism, as that will be more than the highest.
Since showing huge numbers such as 27931 makes it difficult to read, they simply divided all values by 100. In this case it would say 279 Tourists, and would tell you that you need 280 to win.
Trade Routes, Religion, and other factors apply bonuses that only increase that individual. However since to win, you need to have more than the Highest, those bonuses tend to matter only to whoever is keeping you from winning.
In my previous example, you wouldn't bother trying to get Trade Routes with the guy who only has 300 Culture. Since you would be done with him so fast that it doesn't matter.
Of course, if someone has that much runaway Culture. War becomes an attractive option.
Also, how do trade routes effect tourism?
I have about 10 cities, and 7 of them produce no tourism, and the other 3 each produce 6 tourism. In the city info tab it tells me nothing about what is generating the tourism from these 3 cities specifically.
Any help understanding this would be appreciated.
If you goto the lenses thing by the bottom left you can see tourism there & it shows you where your tourists are.
Thank you for stating the obvious. We are trying to get underneath the mechanics so that we can do this more efficiently.