Sid Meier's Civilization VI

Sid Meier's Civilization VI

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esurnir Nov 1, 2016 @ 4:36am
Tourism is badly explained
Has anyone figured out how domestic and visiting tourist are generated?

If it's like civ v my assumption so far is that culture generate domestic tourists and that tourism generate visiting tourist up to a limit = to domestic tourist per civilization
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Showing 1-15 of 21 comments
Rhudda Nov 1, 2016 @ 5:09am 
I don't think there's a limit on foreign tourists, but you're right about the rest. What domestic tourists do is set the bar for a culture victory - you have to attract more foreign tourists than any one civ has domestic tourists.
ugafan Nov 1, 2016 @ 5:14am 
tourism is generated from wonders, housing great works of art and music, trade routes, and governmental policies. if you click on the tourism lense you can see how much tourism each wonder is generating. international trade routes and having open borders will boost visitors. you can also use spies to steal from other civs and sabotage them. that will help your tourism and hurt theirs.
esurnir Nov 1, 2016 @ 6:10am 
I more meant something like how much tourism / culture per tourist ? 100 culture = 1 tourist ?
Crim Nov 1, 2016 @ 6:13am 
Originally posted by esurnir:
I more meant something like how much tourism / culture per tourist ? 100 culture = 1 tourist ?
Yes, 100 Culture is 1 Tourist
esurnir Nov 1, 2016 @ 6:15am 
how about tourism ? say I generate 10 tourist and got no modifier to all civilization, is that 10 tourism divided or duplicated ? say there's 5 civ I encountered no modifier involved, in ten turn will i have 1 tourist or 5 ?
Last edited by esurnir; Nov 1, 2016 @ 6:16am
Crim Nov 1, 2016 @ 6:19am 
Originally posted by esurnir:
how about tourism ? say I generate 10 tourist and got no modifier to all civilization, is that 10 tourism divided or duplicated ? say there's 5 civ I encountered no modifier involved, in ten turn will i have 1 tourist or 5 ?

1

It's simpler than you think really.

Culture and Tourism.

You win when you generate more Total Tourism than everyone's Total Culture.

So if everyone's Culture are as follow
3019
27931
371
12178

You win when you generate '27932' Tourism, as that will be more than the highest.

Since showing huge numbers such as 27931 makes it difficult to read, they simply divided all values by 100. In this case it would say 279 Tourists, and would tell you that you need 280 to win.
esurnir Nov 1, 2016 @ 6:46am 
I'm not so sure. First of all game files have a line talking about tourism per moved population (150). Second of all if that's the case why does having trade route, different religion, etc to a particular civ matter.
Crim Nov 1, 2016 @ 7:03am 
Originally posted by esurnir:
I'm not so sure. First of all game files have a line talking about tourism per moved population (150). Second of all if that's the case why does having trade route, different religion, etc to a particular civ matter.
Each Civ is tracked individually

Trade Routes, Religion, and other factors apply bonuses that only increase that individual. However since to win, you need to have more than the Highest, those bonuses tend to matter only to whoever is keeping you from winning.

In my previous example, you wouldn't bother trying to get Trade Routes with the guy who only has 300 Culture. Since you would be done with him so fast that it doesn't matter.

Of course, if someone has that much runaway Culture. War becomes an attractive option.
Mavkiel Nov 1, 2016 @ 8:15am 
Is there any point to tourism outside of a culture win? If not there really ought to be. Perhaps some sort of bonus to relations, or an increase to border growth. *something* To make tourism something to aim for.
Mr Suplex Nov 14, 2016 @ 1:22am 
I get how tourism is used to generate a cultural victory, but its still not clear to me how domestic tourists are generated vs foreign tourists.

Also, how do trade routes effect tourism?

I have about 10 cities, and 7 of them produce no tourism, and the other 3 each produce 6 tourism. In the city info tab it tells me nothing about what is generating the tourism from these 3 cities specifically.

Any help understanding this would be appreciated.
Mike Nov 14, 2016 @ 1:24am 
moar tourism = win. that's literally all you need to know.
larm Nov 14, 2016 @ 3:05am 
That's a step back from CivV where tourism was essential to suppress other ideologies influence even if you didn't aim for cultural victory. This layer of competition is removed completely so if you don't aim for cultural victory in Civ6 you can completely ignore great writers/artists/musicians.
Bullet Cake Nov 14, 2016 @ 3:10am 
I dont really understant it myself but i was able to get the win by making sure i built wonders, collecting artifacts & adding works of art etc to buildings.
If you goto the lenses thing by the bottom left you can see tourism there & it shows you where your tourists are.
Mr Suplex Nov 14, 2016 @ 10:46am 
Originally posted by Mike:
moar tourism = win. that's literally all you need to know.

Thank you for stating the obvious. We are trying to get underneath the mechanics so that we can do this more efficiently.
larm Nov 14, 2016 @ 11:31am 
Tooltips on the "Culture victory" page show numbers like "Tourism lifetime: 6694, visitors: 5" or "5061, 4" or "2156, 1" so it's not 1:100 ratio. These numbers are not explained anywhere (as are all other mechanics) so we can only guess. I hope they will enrich interface with more info in the upcoming patch to make game less random. It's a strategy after all:spain_icon:
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Date Posted: Nov 1, 2016 @ 4:36am
Posts: 21