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If you're Germany, you should start out with some early City State rushes, since you have a bonus to damage against them. And the AI can't complain about warmongering in the ancient era.
Edit: The exception of course being a bonus you have zero interest in. IE a faith city state when you are not going for faith or religion at all. I would say faith city states are the only ones to even consider though,
That is simply not true.
Meh. I conquered a cultural city state which I had 1 envoy, +2 culture per turn in my capital or capturing a city state with horses, lots of hills, iron and with a strategic location? Easy call. They had already build a theater district too (who builds those anyway?) so I got more then my 2 culture per turn back.
Plus it was the one that gave a free inspiration once you enter a new era, probably the worst one in the game. It's not like you'll have enough envoy for all of them anyway. I always priotize the industrial ones.
If it was close enough that you'd consider taking it, it would have been easy to maintain suzy over it and get all those resources for yourself anyway. The 1 point envoy bonuses are fairly weak by mid game, but the 3 and 6 point bonuses are the ones that matter. Having +4 culture in every theater district in your empire is a massive bonus, after settling a bunch of cities that's more culture added by that one city state than any other city in your empire by far.
I formyself try to Play Freinds with them and Free every Citystate that was Conquered.
I know that eraly on conquering them gives a huge Boom to your Economy / Prod and so on,
but there are other Civs there too. So i rather go for them, instead of the City States.
I get less Competition and Huge Boni from Citystates. I think its the better Solution. ^^
As said above, you can't befriend all of them, and some you don't even want to depending on your victory style, if those are well positioned and rich go for it and take them.
You need culture for every startegy, unless you enjoy going through the civic tree at a snail pace. You also run out of districts to build, so you'll be building a bunch of culture districts just because there's no reason not to.
You can easily get to 6 envoys with every single city state with minimal effort and little to no envoys spent.
Letting CS live simply because of a good bonus you will use somewhere later compared to taking good spot and city with few buildings, people, improved spots and/or districts. It is not black-white situation you are trying to make look like.
Considering the game is all about spamming cities as close together as possible, ignoring resources, yields, or good placement, having one or two extra cities in any state of development is a completely laughable thing to compare to having a bonus that applies to nearly every single city you make. It is completely black and white, the city state bonuses are extremely powerful, one individual city is nearly worthless. You will be kicking yourself so hard for getting that one extra city when you have 30 cities that are all losing out on 4-8 extra yield each.
Building a bunch of culture districts because you've built everything else a city needs for your given victory not only helps you go through the civic tree faster to get things like neighborhoods, but increases the yields of internal trade routes. Having that city state there, getting envoys for free just from playing the game, getting the extra culture from it, there's just no situation IMO where destroying that city state would ever be worthwhile. Ever. Doesn't matter the resources it has or the bonus is might be giving to another civ, it's just an absolutely terrible idea to me.
Theocracy.
Though as I said in my edit faith city states are the one where I could see people entirely avoiding. Still even a non-religion playthrough can benefit from high faith income for extra GP.