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Take a look at this start, imagine getting that in multiplayer :
http://steamcommunity.com/sharedfiles/filedetails/?id=790457563
In contrast to that I've had starts on a plains hill next to a river, tons of hills a few mountains for adjacency bonuses. Some forest/hill spices that gives 5 foood 3 hammers. ETC.
But it has always been a gamble in the other versions as well.
It usually takes me four or five tries before a get a starting position i will accept.
and even then sometimes it turns out bad because i'm on some tiny island or something.
I accept this as just how it is when I think how hard it would be to program it better with a random map generator.
I am not sure how exactly this effects world generation if affects it at all.
Ok, got it. Haven't played around with it myself yet. Was assuming it would work good :)
Nope, it is still crap..
I like the random factor and starting locatins should not be equal but this is a bit overkill in in randomness.