Sid Meier's Civilization VI

Sid Meier's Civilization VI

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How do I deal with Amenities?
Every city I have keeps complaining about amenities. I know you can build certain things to increase them, but how do I get the absurd number they are needing?
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Showing 1-15 of 15 comments
Build all the things that increase amenities. Some of them give amenities to all cities in a radius.

Trade with other civilizations for luxury resources you don't have. Don't trade away your last copy of a luxury resource because that will make things worse.

Seek out great merchants; some of them will give you additional luxury resources.

Stop the growth of your cities to prevent the problem from getting worse until you have it under control.
Last edited by tempest.of.emptiness; Oct 30, 2016 @ 6:20pm
Tizferatu Oct 30, 2016 @ 6:29pm 
Entertainment districts have a stackable radius as well (all cities within 6 tiles). Slap a couple of those down near problem areas and they go away, till the population gets higher anyways.
Dray Prescot Oct 31, 2016 @ 4:15am 
You can have mutiple Industrial/Entertainment disricts affecting mutiple cities if you place your cities and Districts carefully. Only the first level buildings are purely local (to that city), all the other buildings for Industrial and Entertainment Districts have a range of 6 tiles to affect any/all cities in nthat range.

Plus Great Engineers: Tesla improves one Industrial District to 9 tiles range, and Joseph Paxton does the same for one Entertainment District.

I have built cities as large as 30 population using mutiple Entertainment Districts plus the other usual tricks (buildings, improvements, luxuries, policies, religion, traders, governments, etc).

Added: The recent changes changed all of this since you can NOT get multiple entertainment buildings affecting the same city. Cities are now going to be a lot smaller than they used to be for those who used multiple entertainment districts to build large cities.

Added: This subject was changed completely by the December upgrade/patch. Now you can NOT stack the bonus from several Entertainment Districts' buildings for the same city even though all of the Districts are within 6 tiles of the City Center. It is now MUCH harder to grow Cities to +20 size (or even less than that).
Last edited by Dray Prescot; Mar 31, 2017 @ 3:08am
mangopurple Oct 31, 2016 @ 4:22am 
find buenos aires and send envoys for the unique bonus
"your bonus resources act like luxury resources, providing 1 amenity per type"
mangopurple Oct 31, 2016 @ 4:24am 
military policy early game: 1 amenity for a city with a fortified unit
mangopurple Oct 31, 2016 @ 4:24am 
Originally posted by tempest.of.emptiness:
Build all the things that increase amenities.
hilarious
Iron Angel Oct 31, 2016 @ 6:29am 
Have a look at my guide. Perhaps it will be clearer for you then.

http://steamcommunity.com/sharedfiles/filedetails/?id=787872611
Rafein Oct 31, 2016 @ 6:57am 
Keep your population down. More people = more problems.

If you cut off their food/housing before amenities become a problem,

I made the mistake of taking Feed the Religious belief, that gave food = faith costs for buildings. Ended up more hassle than not, dealing with Rebellions.
merccobb Oct 31, 2016 @ 7:04am 
War weariness can be the biggest drain on amenities in later eras, it can build up very fast while you are whittling down the crazy AI unit spam. I had a relatively quick war in the Industrial Era to knock Aztecs out of the game, and by the time I took their two cities, hardly losing a unit, some of my cities had -7 amenities from war weariness.
Coold5 Oct 31, 2016 @ 10:41am 
My son says since happiness is local, you have to ensure each city can earn enough to cover expenses. If you have a city with low amenities, check the city breakdown to see how much money it makes. you also see expenses for each building.
civilization Jan 28, 2017 @ 2:59am 
Be warned the one amenity from each bonus resource from Buenos Aires does NOT spread to 4 cities.
Tatanka Jan 28, 2017 @ 6:26am 
Originally posted by mangopurple:
find buenos aires and send envoys for the unique bonus
"your bonus resources act like luxury resources, providing 1 amenity per type"
this one
best city state in game
can declare war for 6000 years on everyone and still have a happy nation
Last edited by Tatanka; Jan 28, 2017 @ 6:28am
Gmonkey88 Dec 30, 2017 @ 3:47pm 
Question about Buenos Aires? Does the amenities from bonus resources only happen after your actual amenities are spent? My capital with wheat, and cattle being worked still has one amenities. Or is my thought of "bonus" resource different from Firaxis?
Gmonkey88 Dec 30, 2017 @ 5:17pm 
Just curious cause I'm going Amurika and must must know how to stay happy, Got Buenos Aires right next to me to protec. And I must attac!

All Jokes aside, please tell me how Buenos Aires works!? Or has it been nurfed?
leandrombraz Dec 30, 2017 @ 5:54pm 
Originally posted by Gmonkey88:
Question about Buenos Aires? Does the amenities from bonus resources only happen after your actual amenities are spent? My capital with wheat, and cattle being worked still has one amenities. Or is my thought of "bonus" resource different from Firaxis?

Your amenities are distributed to the cities that need it the most, they don't stay in the city that have the resource. If it didn't go to your capital is because other cities have less amenities than it. You get the amenities as soon as you become suzerain of Buenos Aires.
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Date Posted: Oct 30, 2016 @ 6:11pm
Posts: 15