Sid Meier's Civilization VI

Sid Meier's Civilization VI

View Stats:
Astasia Oct 29, 2016 @ 4:58am
Food?
The game seems to have extremely limited options for food, just the early game granary, water mill, harbor, and farms. Everything else needs to be sort of magically created through internal trade routes, and mid to late game those trade routes are the only thing that really improves. I'm really surprised there are no like food processing plants or hydroponics or anything like that later on.
< >
Showing 1-11 of 11 comments
White Shadow Oct 29, 2016 @ 5:06am 
I agree 100%. It adds yet another handicap to the "tall" player. I'd be happy even if they made the Hanging Gardens give +6 food again. Everything in this game seems to be about growth bonuses and penalties... almost as if they tried to remove food from this game entirely.
OZFugazi Oct 29, 2016 @ 5:26am 
hi.

there are bonus food production, starting with feutal age.. buiding farms adjacent to each other., there is a better description in civ pedia reguarding this. search for keyword, farm.

all the best.
Stealknight Oct 29, 2016 @ 5:35am 
You need the right civic and put farms next to each other starting with three then in later ages 2. I have no problem with food.
RasaNova Oct 29, 2016 @ 5:55am 
I disagree, seems to me like there are more options for food than we've ever had before, especially when you figure housnig and food are tied together. Techs, trade, buildings, civics, wonders etc can all boost city growth. However one thing I REALLY don't like is that water tiles can no longer be worked unless there's a resource on them. That hurts coastal & island cities a LOT.
Astasia Oct 29, 2016 @ 6:00am 
Oh I am aware of the farm bonuses, the issue I'm having specifically right now is playing as Norway on a cold map. I started deep in tundra, my entire empire is snow or tundra, with only a handful of plains tiles near a couple cities. You can never build farms on tundra, so the only way I can get food is through trade routes. I'm just surprised there are so few food related buildings, and no techs at all to make certain terrain tiles better.

Originally posted by RasaNova:
I disagree, seems to me like there are more options for food than we've ever had before, especially when you figure housnig and food are tied together. Techs, trade, buildings, civics, wonders etc can all boost city growth. However one thing I REALLY don't like is that water tiles can no longer be worked unless there's a resource on them. That hurts coastal & island cities a LOT.

Growth isn't food. Growth does nothing for a 5 pop city with 10 food. And with no way to improve coast/ocean tiles, or tundra/desert for that matter, cities that can't spam farms have essentially no options for food other than trade routes.
Last edited by Astasia; Oct 29, 2016 @ 6:02am
Exemplar Oct 29, 2016 @ 6:07am 
Originally posted by Astasia:
Oh I am aware of the farm bonuses, the issue I'm having specifically right now is playing as Norway on a cold map. I started deep in tundra, my entire empire is snow or tundra, with only a handful of plains tiles near a couple cities. You can never build farms on tundra, so the only way I can get food is through trade routes. I'm just surprised there are so few food related buildings, and no techs at all to make certain terrain tiles better.

Is there no sea on your map? Norway should be working coast line, positioned for fish, crab, whale, pearl resources to flank your harbor districts and grab a policy for harbor district increased bonus.
Astasia Oct 29, 2016 @ 6:20am 
It's island plates, there's plenty of ocean, I also have abundant resources, but 2-3 fish or crab barely helps a city, it's +1-2 pop max each. I'm struggling at mid game to get cities to 7 pop for a third district.
Exemplar Oct 29, 2016 @ 6:27am 
Originally posted by Astasia:
It's island plates, there's plenty of ocean, I also have abundant resources, but 2-3 fish or crab barely helps a city, it's +1-2 pop max each. I'm struggling at mid game to get cities to 7 pop for a third district.

You say it's a cold map, so this is true for everyone across the board?
DarthHammer Oct 29, 2016 @ 6:28am 
Originally posted by Astasia:
It's island plates, there's plenty of ocean, I also have abundant resources, but 2-3 fish or crab barely helps a city, it's +1-2 pop max each. I'm struggling at mid game to get cities to 7 pop for a third district.

Find better land to settle. If you made it a cold map like you said then the first people to get the equatorial sweet spots are going to thrive while everyone else struggles.

And since you're Norway, you've already got a leg up on the exploration/colonization game.
Last edited by DarthHammer; Oct 29, 2016 @ 6:30am
Astasia Oct 29, 2016 @ 6:40am 
Nobody else has tundra bias AFAIK. Every other civ on the map started in the middle with much better terrain and quickly spread throughout said sweetspot. It's not really the point anyway, I was aware this was going to happen, I thought about it when setting the map to cold, I don't mind the handicap, I just thought I would have a few more tools to use to increase my food situation later, and I find it odd farms and trade routes are the only real source of food. I can deal with it, I can make a spiderweb of trade routes and spread food throughout my frozen empire, it might be more than enough food eventually, I just wish I had other options.
Last edited by Astasia; Oct 29, 2016 @ 6:40am
Cyprus Hillbilly Oct 29, 2016 @ 6:42am 
Food, glorious food
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Oct 29, 2016 @ 4:58am
Posts: 11