Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's also literally only good for swordsman now, though, so... There's that.
Also, knights. They don't require horses weirdly, but need iron
Plate armor and barding :P
Strangely in the information age my civilization seems to have no problem churning out mechanized infantry and motorized artillery in endless numbers without any fuel or other specialized resources for them.
That's what I did in Civ 5. I hated the way strategic resources where handled there. At least with Civ 6 you only ever need access to one source of the stuff to make as many units as you want of that type.
At first I was very cranky with the rarity of the strategic resources until I realized that the mechanics of the game make it reasonable to deal with the challenges of obtaining them if you want them.
as far as oil and aluminum goes do what I do. When you reach those techs unlocking that resource and you realize it's not within your borders. Simply build a new city where ever it is on the map.
Oh wow, I feel so dumb now! So all this time I thought I'd need 6 alluminum nodes to fill even a single aerodrome. Thanks for pointing this out. Now it actually makes sense to me that the resources are rarer to balance it out. Now that I finally know this I agree it's a much better system than civ5!