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报告翻译问题
I wouldn't say there is anything wrong with the system. You get random promotions for them, which means every apostle you get is going to have a random role to play, some are for keeping around and using in combat, some are for spreading your religion, some are for instantly sacrificing to add a religious trait or start an inquisition.
Wow, I was wondering for awhile why civ6 doesn't allow me to heal my religious unit. The damn mechanic is so hidden. Thank you very much.
edit: actually I may be mistaken about this, so disregard.
Sweeeeet! I never knew this. Thanks!
Oh and also religious units (currently) cost no upkeep to keep them around. So feel free to use your faith and have a ton of them all near your cities protecting them asleep on or next to the Holy Sites. The enemy Apostles will ALWAYS target them rather that spreading religion from what I have seen. Thus they kill themselves lol.
Yeah that's probably what it was. I learnt this from having the Advisor popups set to "new to civ". A lot of useful info there for your first playthrough even if you are familiar with civ games. :D
Not true, combat strength on other units scales linearly. That is why even without the +5 civic your 20 strength warrior goes nearly even with a 25 strength barbarian spearman. That is also why your slinger with 5 melee combat strength isn't automatically one shot by everything in the game. If military strength played like religious strength does, then your slinger would be one shot by virtually anything.
The issue is that those other promotions are mostly worthless compared to +20 due to the religious boost that you get from killing an enemy religious unit.
Pilgrim - Your apostle gets 3 extra spreads when he walks past a natural wonder, giving him a total of 5 spreads. A debater who kills a single enemy unit will trigger a spread on all cities in range, easily 5 or more on a standard continents map. However, a debater won't just kill one enemy unit, he can easily kill 3 without even healing thus equalling 15 spreads with bad play and even more with good play if you keep him alive.
Savage Conversion - Your apostle can waste his spreads converting barbarian units. Lol.
Orator - 2 extra spreads, see pilgrim for why this is terrible.
Indulgence Vendor - 100 gold when you first convert a city, also terrible because economy is much easier to manage in this than in Civ V. With no economy focus you can easily reach 50+ GPT with just a couple trade routes. With a heavy econ focus you can reach 500+ with mostly internal trade routes.
The only two that even come close to how good the Debater promotion is would be:
Proselytizer - Essentially acts as an inquisition and a spread at the same time. This is really good for overcoming enemy holy cities because you cannot normally inquisitor enemy cities unless you conquer them first. This may be a design oversight though, because holy cities are intentionally really hard to convert, but one charge from an apostle with this promotion does the trick. Down side is an apostle with this promotion only gets 2 charges.
Translator - Increases spread of your religion by 3 times the speed if spreading in a foreign civ. Really good because it essentially increases religious pressure, but again only gets 2 charges.
And even then, both of those have such limited uses that you can't do much with them. In order to effectively spread your religion you need to continually murder enemy religious units, and that is simply only effective with a debater.
I think it may scale the same way when you get up near 100 CS though. Look at corps and armies for example. making a single tank into a corp only increases the CS by 10 points IIRC, and then making that corp into an army only increases it by 7. The 7 point increase puts it at 97 though, and that's actually pretty significant in terms of combat effectiveness.