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If everyone around you gets niter but you don't, and you're playing dom, you just lost.
Is it working? Thats debatable. I don't mind the shortage in resources as it makes you strategize differently versus *everyone* having *everything*. I do think there should be just a bit more though or at least areas that have it in abundance that would create regions of tension or trade.
Your salt for people pointing out this game many problems is Eloi.
Yeah, they take a hit against regular infantry types, but they are also fairly cheap to produce. They're my go to "grunt" units when I need cheap, massive swarms. I do agree though. It's very annoying not finding strategic resources. Me, I love a good airforce in the late game, but aluminum is tough to find sometimes, too.
Still, you can never go wrong with spearmen-types. You can sleep at night knowing you'll never have to worry about strategic resources again.
...that's all I really have to offer here. carry on!
Exactly my thoughts. At first I thought "well, the more scarce strategic resources really improve the game", but then I realized it's slightly overdone. Hopefully they don't tweak it back to Civ 5 levels, it just needs a subtle touch.
Except for the fact that Pikemen come out a full era earlier...
Maybe I missed a tech, but I don't think Pikeman upgrade into anything competitive in that era, do they?
You basically NEED niter to be competitive militarily in the renaissance. Unless you go navel. Niter is still useful there too.
Well, technically yes this is true. During the renaissance, you are kinda screwed without nitre. But you can churn out some crossbowmen, and then upgrade them to field cannons in early industrial. By the time the renaissence rolls around, hopefully you'll have a large army of pikemen and crossbowmen. It isn't ideal, but it is about the best you can do with no strategics.
That's about the only era you'll have real trouble. However, as an aside, I do think it is fairly historically accurate for the period. Gunpowder *should* shake up wars. During that time period in history, it was a race to see who could upgrade to guns first. I quite like the idea that some civs have guns and others don't. At least in the early stages of gunpowder.
However, while it IS accurate that the discrepancy between the civs that do and do not have it should be pretty massive, it does make the Renaissance a make or break era for any domination civs. If you're IN a war at the time the Renaissance swings around and your enemy happens to get niter, GG. They can easily turn it around and win while you have very little you can do about it.
Yeah, it's accurate. But in a game, it's kinda frustrating that a single resource can completely ruin/make a game in a matter of turns, and whether or not you get it is 100% RNG.
Doesn't help that barbarians don't need niter to churn out armies of gunpowder units using magic
Problem with that is that many times the city states that have niter or whatever advanced strategic resource you require are still like 2 eras behind so they can't even see that resource yet. They really need to nerf the eurekas, getting to the modern era in 1550 and having a 15-tech advantage on your closest competitor and all city-states doesn't make for a fun game currently.
I remember back in Civ 5 it was very rare that a city-state would trail behind so badly in science .