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Zgłoś problem z tłumaczeniem
Too easy to exploit once you're invited to a joint war. Maybe the declaration itself shouldn't give a penalty, but capturing and especially razing cities should.
It's so stupid, that the last game I played I founded a city in the middle of my other cities, a new city not near anyone, and they whine about me building a city next to them.... Makes no sense. And then they denouce for when they plop a city near your cities. They complain if you have one unit in a nearby city. I got denounced for sending missionaries to convert someone's city, but I had not sent anyone. What happened, is that I had an Inquisitor sitting on a Holy site in my territory, the idiot sends an army of apostles to attack him, they died, and the backlash converted his city....
So yes, the whole system is pure trash, completely stupid, and I doubt these were intentional, they were just not thought out. But hey, that's Civ, all Civ games are bad at diplomacy and horrible with AI.
Not to mention America continually denouncing China for communism. Or Russia denouncing America for lynching blacks.
Or Saudi Arabia denouncing Syria for human rights abuses.
Denouncing is very realistic and occurs continually IRL
The whole system of war is unrealistic though. Like seriously, I tried playing as America and it wouldn't let my units fight each other for greater industrial production. I even realized there is no sponsor terrorism option. Like, ♥♥♥♥♥, this is America. What are we known for if not state-sponsored terrorism (like how we funded the Taliban to fight the Soviets) and coups. I think they should add something for America too where the city distance limit for placement doesn't apply. If I want to place New York one tile away from Moscow I can dammit and Russia should suffer a warmonger penalty if they declare war because of it. Because, you know, realism.
find this file
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data\DiplomaticActions.xml
Find this line
<Row InitiatorPrereqCivic="CIVIC_FOREIGN_TRADE" CivilopediaKey="DIPLO_14" Description="LOC_DIPLOACTION_JOINT_WAR_DESCRIPTION" Name="LOC_DIPLOACTION_JOINT_WAR_NAME" DiplomaticActionType="DIPLOACTION_JOINT_WAR" Duration="30" Agreement="true" WarmongerPercent="100"/>
Change that last number to 0. Disclaimer: I have not tried this and could result in all the AI countries declaring joint wars on everyone to avoid a penalty so you could also put it at say 10 so a penalty is still there, but not as severe.