Sid Meier's Civilization VI

Sid Meier's Civilization VI

Zobacz statystyki:
Cavalier Roy 26 października 2016 o 15:55
Denounced Because Of Different Governments! WTF
I Get that the game is meant to be challenging but it seems the AI will denounce you for the stupidest of reasons. The old games seemd more focused on realism, this game seems focused on making the player have to think which AI civ's he/she doesn't want to annoy. I get denounced because my navy is weak yet my military standings i'm 2nd but are mostly land units. I get denounced because by the person in 1st with largest military score because they say my army is weak yet my army is the second strongest. I build a wounder and i get denounced. At the start i had gone some 60 turns in on marathon speed and not had a single battle with anyone and then Egypt, America and India all declare war on me and i have no idea why. I had 1 city, my troops had never left the city borders and i had the 2nd strongest military with 5 units.

I get this is a new game and balancing is still to be fully acumplished but for the price you asked for the game you would think this part of the game would be much more balanced since its the core of single player.
< >
Wyświetlanie 16-23 z 23 komentarzy
Rhudda 26 października 2016 o 16:55 
Początkowo opublikowane przez rgmv80:
Początkowo opublikowane przez Neriel:
Problem is, that it doesn't really matter, since the Joint War System is totally broken. You can be super friendly with someone and fulfill every single Agenda. But as soon they get invited into a Joint War against you they will join. Also Joint Wars always count as a Formal War (again broken), so nobody has even to denouce you, to declare a Formal War.

I think that warmonger penalty should be 0 for the empire ally in a joint war and normal penalty for others empires.

Too easy to exploit once you're invited to a joint war. Maybe the declaration itself shouldn't give a penalty, but capturing and especially razing cities should.
Manic 26 października 2016 o 16:59 
Początkowo opublikowane przez Hagrid in a Hobbit Hole:
Początkowo opublikowane przez Manic:
You can spin it any way you like, the warmogering system makes no sense (I get warmongering when other people declare war on me). The Denouce system makes no sesne (you are friendly with a city state on the other side of the map! GRR I HATE YOU!!!!). The AI is just bad and needs a lot of work. AI players frequently work against their interests in pursuit of their agendas. The idea of the agends is fine, but the implementation is awful.

I'm not spinning, I'm explaining.

Well, do you take cities when other people declare war on you? That's a major source of warmongering points.

That's not the "denounce system", that's the agenda system. And yes, that's how it works. You might not like it, but it's unlikely to go away.
I'm sure it's not going away, and no, even if I don't take any cities, I still get denounced as a warmonger, no matter how pacifist I play. So yes, it is broken. But then, the AI diplomacy system in all Civ games have always been trash. And the agenda system and denouce system are entwined.

It's so stupid, that the last game I played I founded a city in the middle of my other cities, a new city not near anyone, and they whine about me building a city next to them.... Makes no sense. And then they denouce for when they plop a city near your cities. They complain if you have one unit in a nearby city. I got denounced for sending missionaries to convert someone's city, but I had not sent anyone. What happened, is that I had an Inquisitor sitting on a Holy site in my territory, the idiot sends an army of apostles to attack him, they died, and the backlash converted his city....

So yes, the whole system is pure trash, completely stupid, and I doubt these were intentional, they were just not thought out. But hey, that's Civ, all Civ games are bad at diplomacy and horrible with AI.
Manic 26 października 2016 o 17:01 
Początkowo opublikowane przez King Ateas:
Początkowo opublikowane przez Manic:
False dichtomoy. We have a different government than a lot of countries, do we make formal denoucements and declarations of opposition? Of course not. Heck, look at Saudi Arabia and China, their governments are nothing like ours, but we're oh so friendly

So, all those announcements the Americans did at the U.N. against the USSR were just in my head? Damn, I've got to go see my doctor for some better drugs...
You neitherr read my post, nor know what a false dichotomy is. Try again, this time without the reading comprehension and logic fails, thanks.
Warwick🐺 26 października 2016 o 17:02 
Początkowo opublikowane przez Martin:
China had taken 12 of America's 13 cities, incl his capital. All he had left was a little new outpost in middle of nowhere.

I declared war on China to support my Allied American friend. He denounces me. Once the alliance ends we got from good friends to unfriendly, then angry face. Even after liberating several of them, there was no obvious reduction in the warmongering score.

The game, is basically a shootemup now. It's an arcade revolutions version of Civ 5.

It's fun, must admit getting abit bored of it now. I like the battleship muzzle flashes, especially at night.. and the torpedos on the submarines.. and alot of other stuff. But the core design.. it is almost as though someone else wrote it and then snuck it into Civ 6 turning it from an amazing game into a pile of frustrating stupidity.
I couldn't agree more.
Blueberryies 26 października 2016 o 17:03 
Watch the news. IRL. America denounces Russia every few turns even though their government types (obliarchy with democratic trappings) are virtually indentical.

Not to mention America continually denouncing China for communism. Or Russia denouncing America for lynching blacks.

Or Saudi Arabia denouncing Syria for human rights abuses.

Denouncing is very realistic and occurs continually IRL
Manic 26 października 2016 o 17:05 
Początkowo opublikowane przez Kane:
Watch the news. IRL. America denounces Russia every few turns even though their government types (obliarchy with democratic trappings) are virtually indentical.

Not to mention America continually denouncing China for communism. Or Russia denouncing America for lynching blacks.

Or Saudi Arabia denouncing Syria for human rights abuses.

Denouncing is very realistic and occurs continually IRL [/quote
Someone missed the point. No one said denouncing IRL never happens, but the denounce system is silly in this game.
Ostatnio edytowany przez: Manic; 26 października 2016 o 17:06
Trinicide 26 października 2016 o 17:24 
We don't denounce them just for having different governments though. Saudi Arabia is a monarchy and crucifies people for speaking out and our government would spend money to lick the sweat from their balls. We denounce Russia because they put their country too close to our military bases that just happen to be in areas rich with resources of great value. We denounce China because we like to think we run the world and they could shut our country down if they gave their employees a half day on a Friday. We used to denounce the USSR because they stole our hero glory by taking Berlin before us and by having bigger nukes than us. We only denounced their government style because in capitalist America, charity and doing whats best for society as a whole is very bad, so some people pay good money to the government to tell us "it can't work" and "its bad, mmmkay."

The whole system of war is unrealistic though. Like seriously, I tried playing as America and it wouldn't let my units fight each other for greater industrial production. I even realized there is no sponsor terrorism option. Like, ♥♥♥♥♥, this is America. What are we known for if not state-sponsored terrorism (like how we funded the Taliban to fight the Soviets) and coups. I think they should add something for America too where the city distance limit for placement doesn't apply. If I want to place New York one tile away from Moscow I can dammit and Russia should suffer a warmonger penalty if they declare war because of it. Because, you know, realism.
Helen Carnate 26 października 2016 o 18:29 
Początkowo opublikowane przez rgmv80:
Początkowo opublikowane przez Neriel:
Problem is, that it doesn't really matter, since the Joint War System is totally broken. You can be super friendly with someone and fulfill every single Agenda. But as soon they get invited into a Joint War against you they will join. Also Joint Wars always count as a Formal War (again broken), so nobody has even to denouce you, to declare a Formal War.

I think that warmonger penalty should be 0 for the empire ally in a joint war and normal penalty for others empires.

find this file
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data\DiplomaticActions.xml

Find this line
<Row InitiatorPrereqCivic="CIVIC_FOREIGN_TRADE" CivilopediaKey="DIPLO_14" Description="LOC_DIPLOACTION_JOINT_WAR_DESCRIPTION" Name="LOC_DIPLOACTION_JOINT_WAR_NAME" DiplomaticActionType="DIPLOACTION_JOINT_WAR" Duration="30" Agreement="true" WarmongerPercent="100"/>

Change that last number to 0. Disclaimer: I have not tried this and could result in all the AI countries declaring joint wars on everyone to avoid a penalty so you could also put it at say 10 so a penalty is still there, but not as severe.
Ostatnio edytowany przez: Helen Carnate; 26 października 2016 o 18:30
< >
Wyświetlanie 16-23 z 23 komentarzy
Na stronę: 1530 50

Data napisania: 26 października 2016 o 15:55
Posty: 23