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Builders .. build improvments. Improvemnts gives bonus to how much of resoruces citizent will harvers per turn.
Sometimes it is cool to harverst. I did that once and it gave me extra population in city. Guess that can help in early rush games and when you plan your city in certain way.
Overall I think food extra bonuses are imporant. Later in game food is important.
The other resources i will leave up except in very special circumstances. And always harvest anything that you put a disctrict or wonder on.
1) enhance resources and harvest them for a short term and long term goals. (works as long as you never change the tile improvement since bonus addons are based on improvement not resource) *this does however prevent any bonus you get from districts and religion*
2) harvest only when you plan on building ontop of resource. *resources disapear when built upon by wonder/district but will remain if city built on top of.* **Only harvestable resources can have wonder/district built on them**
3) Use resources as a guide to setup city. (if food resource that can be farmed, link farms for massive gains late game) *Some civs, like germany's hanza, will get bonuse based on resource not improvement*
EDIT: FYI trees give adjacent bonus to holy sites, while jungle gives to Campus
Rainforest can be worth keeping if you can have an even number of them next to where you'd like to put a campus, otherwise again, it's a -1 to appeal so there's no reason to keep it unless you're going to try for Chichen Itza (which does you little good unless you're going to keep several rainforest tiles in the same city that builds it).
BTW, most adjacency bonuses don't require being from the same city or even same country - the farm triad thing works even when the 3 farms are split between different countries or city states