Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Blondie Oct 26, 2016 @ 1:28pm
Placing districts
Okay so I am at a loss here. I can't seem to figure out how this works. If wan't to find a suitible location for my encampment, but do i loose the bonus from "food, production and culture" that are already on tile where i build it?
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Showing 1-11 of 11 comments
Samus Oct 26, 2016 @ 1:39pm 
Yep, it's a bit confusing. I'm still not sure I understand most of it.

When you place a district, you lose all yield from that tile. It is replaced by the yields from the buildings that you build in the district. For example, a commerce district will initially produce 0 food/production/etc. Once you build a market/bank/stock exchange, it will instead produce gold. Additionally, I believe that if you place citizens on the district tile (you can place multiple citizens on each district. I believe it is 1 citizen per building in the district.) you will get more of that resource than you would normally.

Additionally, districts get bonuses to their yield depending on their positioning. I believe that the modifiers that affect all districts are adjacency to the city center, and adjacency to other districts. Additionally, each district has some unique adjacency bonuses. For example, campuses (science district) get bonuses for being next to mountains. Commerce districts get bonuses for being next to rivers.

Some districts produce nothing. Encampments, neighborhoods and aqueducts to name a few. These districts cannot be worked and will never produce any yields. Wonders work the same way. They take up a tile on the map, just like districts, but will not yield anything unless the wonder itself produces something. They also cannot be worked and if you begin them, but don't finish them (just stop or someone else beats you to it), you are stuck with that useless tile forever (as far as I know).

Hopefully this helps and I didn't spew too much misinformation.
Alex Oct 26, 2016 @ 1:47pm 
There is also a radius (6 tiles if i am not mistaken and 8 with some wonder) for buildings in industrial zone and entertainment districts. Mines and lumber mills get bonus to production if they are inside the radius and district has a special building and cities get amenities.

So one entertainment zone can give 1 - 3 amenities to each city in its radius.
Last edited by Alex; Oct 26, 2016 @ 1:48pm
Kitten Food Oct 26, 2016 @ 1:49pm 
Just google "district cheat sheet" for civ 6. It has a good outline of what works and doesn't work when planning your cities.
rdngmikey Oct 26, 2016 @ 1:50pm 
Originally posted by Alex:
There is also a radius (6 tiles if i am not mistaken and 8 with some wonder) for buildings in industrial zone and entertainment districts. Mines and lumber mills get bonus to production if they are inside the radius and district has a special building and cities get amenities.
The Zoo and Stadium both provide +1 amenity to any city within 6 tiles, this is cumulative.
The factory and Power plant both provide +1 production to any city within 6 tiles, again cumulative.
Alex Oct 26, 2016 @ 1:52pm 
Originally posted by rdngmikey:
Originally posted by Alex:
There is also a radius (6 tiles if i am not mistaken and 8 with some wonder) for buildings in industrial zone and entertainment districts. Mines and lumber mills get bonus to production if they are inside the radius and district has a special building and cities get amenities.
The Zoo and Stadium both provide +1 amenity to any city within 6 tiles, this is cumulative.
The factory and Power plant both provide +1 production to any city within 6 tiles, again cumulative.
Yeah, pretty much. I am not good at remembering building names.
SamBC Oct 26, 2016 @ 3:10pm 
Originally posted by Alex:
There is also a radius (6 tiles if i am not mistaken and 8 with some wonder) for buildings in industrial zone and entertainment districts. Mines and lumber mills get bonus to production if they are inside the radius and district has a special building and cities get amenities.

So one entertainment zone can give 1 - 3 amenities to each city in its radius.
The production bonus is straight to the cities, not mines and lumber mills.
Alex Oct 26, 2016 @ 3:19pm 
Originally posted by SamBC:
Originally posted by Alex:
There is also a radius (6 tiles if i am not mistaken and 8 with some wonder) for buildings in industrial zone and entertainment districts. Mines and lumber mills get bonus to production if they are inside the radius and district has a special building and cities get amenities.

So one entertainment zone can give 1 - 3 amenities to each city in its radius.
The production bonus is straight to the cities, not mines and lumber mills.
How some mines have 5 production and some 4? Ok, probably i was wrong, because i played fast and not paying much attention.
Will check it in my next game.
Kitten Food Oct 26, 2016 @ 3:24pm 
Originally posted by Alex:
Originally posted by SamBC:
The production bonus is straight to the cities, not mines and lumber mills.
How some mines have 5 production and some 4? Ok, probably i was wrong, because i played fast and not paying much attention.
Will check it in my next game.

If you hover over the production number in your city, it will tell you how much you are getting from districts. SamBC is correct. You can increase the amount the Industrial district provides by surrounding it with mines.
Blondie Oct 26, 2016 @ 4:48pm 
Thank you so much for your answers guys. Im reading the cheat sheet and it helps a lot!
Hemonthotep Oct 27, 2016 @ 2:32am 
Originally posted by Blondie:
Thank you so much for your answers guys. Im reading the cheat sheet and it helps a lot!
+1 thanks for the link !
This game is SO complicated. It spoils the fun for me. I think I will give up and put the waste of money down to experience.:steamsad:
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Date Posted: Oct 26, 2016 @ 1:28pm
Posts: 11