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When you place a district, you lose all yield from that tile. It is replaced by the yields from the buildings that you build in the district. For example, a commerce district will initially produce 0 food/production/etc. Once you build a market/bank/stock exchange, it will instead produce gold. Additionally, I believe that if you place citizens on the district tile (you can place multiple citizens on each district. I believe it is 1 citizen per building in the district.) you will get more of that resource than you would normally.
Additionally, districts get bonuses to their yield depending on their positioning. I believe that the modifiers that affect all districts are adjacency to the city center, and adjacency to other districts. Additionally, each district has some unique adjacency bonuses. For example, campuses (science district) get bonuses for being next to mountains. Commerce districts get bonuses for being next to rivers.
Some districts produce nothing. Encampments, neighborhoods and aqueducts to name a few. These districts cannot be worked and will never produce any yields. Wonders work the same way. They take up a tile on the map, just like districts, but will not yield anything unless the wonder itself produces something. They also cannot be worked and if you begin them, but don't finish them (just stop or someone else beats you to it), you are stuck with that useless tile forever (as far as I know).
Hopefully this helps and I didn't spew too much misinformation.
So one entertainment zone can give 1 - 3 amenities to each city in its radius.
The factory and Power plant both provide +1 production to any city within 6 tiles, again cumulative.
Will check it in my next game.
If you hover over the production number in your city, it will tell you how much you are getting from districts. SamBC is correct. You can increase the amount the Industrial district provides by surrounding it with mines.