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From there, you need to make a great prophet. There are a finite amount of great prophets in the game... and it is the ONLY way to make a religion by bringing it to a holy site.
Once complete, your religion points are now collected as a currency to purchase missionary's and prophets.
Missionaries spread religion to places. But cannot combat other religions.
Prophets combat other religions (and other prophets) so that you can make your own religion primary.
Apostles are more expensive than missionaries but they can upgrade your religion and call for an inquistion which allows you to hire inquisitors.
Inquisitors keep your cities your religion. The remove heresy removes all religion but your religion.
For converting other cities I use a mix of apostles and missionaries. Apostles are better if you get lucky with their promotion. They have one ability that elminates other religions when used. This is the op ability that allows you to win a religious victory especially if you build wonders that allow extra charges.
Mate thank you for trying, but you literally described what happens before you create a religion. Which is fine and dandy, but I did mention that I had created my own religion already, so I had no issues with stage.
Also, unless I'm unaware of some mechanic, "Once complete, your religion points are now collected as a currency to purchase missionary's and prophets" part is totally wrong. Faith points are collected all through the game, I had like 300 before I created my religion. Just... I had nothign to use the on aside from bribing great people.
That, I know as well. I think it's even in the game's encyclopedia when you check "religion". My question is, does my religion spread passively from my holy city or not? Also, what does Jerusalem do if I'm the suzerain, spam the missionaries, spread the religion passively, or literally act as +1 city influenced by the religion?
As I asked, must I spam missionaries from it or would religion have some sort of passive spread? Also, what does Jerusalem do for me?
Thank you for the unit descriptions, but civilopedia had me covered there. I'm struggling with the mechanic itself instead...
Thanks for providing your experience, but so far I'm uncontested by other religions in my continent. Actually, I don't get the apostle promotion thing yet ( I think I met a city-state which allowed to pick promotions rather than get random ones), but I need to check the civilopedia for that, and that will have to wait until I get to the game again.
Why?
My favorite is the upgrade where you lose a apostle in a holy fight he creates an artifact.
But if my people are uneducated tw*ts who don't believe in anything (my religion included), I assume missionaries are fine?
Indeed I don't. As I mentioned, I've played it together with a friend on his PC, so I can't even check the civilopedia once I'm back home. Oh well, thanks for the tips anyway.
Also, I try to use all but one charge from an apostle before sending them into religious battle. Once it's strength fall in red, use that last charge to prevent them from dying and giving other religion boost.
I would really like to know this before getting a chance to play again.
That's what I assumed as well. Missionaries seem best to spread the faith in faithless lands. I didn't even know that the prices of apostles would scale (thanks for the info!), but even without it missionaries seem to be cheaper.
I'll try that once I get to religious wars. At this moment, my continent is very lonely...
Read under Religious units and pressure in the civlopedia.
Jerusalem has a suzerain bonus that makes it automatically adopt your religion, and it then acts as a second holy city putting out pressure equal to your founding city.
Inquisitors, missionaries, and apostles damaged in religious combat can heal at one of your holy sites, so an effective tactic to stem missionary spam is to position inquisitors and apostles in your border cities with holy sites. When they kill missionaries of the other religion, religious pressure for that religion will drop in a wide radius of the battle, while your own will increase.
Missonaries for uncontested conversions. Converting mainly neutral cities or completely uncontested cities from other religions. Missionaries are the grunts, cheap but have plenty of uses.
Inquisitors: Honestly, I don't have much experience with using them in Civ 6 so far. In my Arabia game I never unlocked them and in previous games I used them but sparingly. Mostly to solidify dominance over cities and entirely remove enemy religion from my lands. They suck at combat.
Apostles: The big daddies. The best religious units in the game. They are the best at religious combat, and only slightly better than Missionaries at base conversion (at base, with favorable promotions they can be MUCH better). That being said Apostles can be expensive and the numbers start adding up quick (in a previous game, I had their cost up to about 800+ each). You do not want to use these guys for petty conversions, use missionaries for that. When you're locked in a full blown Holy War, these are the bulk of your army. They also upgrade your religion. I recommend sacrificing them if you get a bad roll on the upgrade and you don't need them for combat right away.