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It depends on your map. Ive only played 2 games over 300 turns each. Its true, space is little. Both games were on continents map which means sea tiles took most of the valuable settling space.
I wanted 8 players so i chose the apporopriate map size and found myself in your position, starting close to 3-4 other civs.
Today in my second game though i went large, 8 players but with a map size that supports 10. I STILL started close, sandwhiched next to 2 city states and 2 civs so no space. BUT when i scouted out i found a LARGE swath of land with 3 city states and no other civ there, its as if the game is designed to start you out next to eachother to promote the new continents mechanic, forcing you to expand out with colonies rather than have contiguous empires.
Basically yeah, explore the seas and all land to find more land to settle elsewhere. There seems to be an emphesis on "colonization" this time around what with england, wonders, trade, and a few policy cards being dedicated to it. It seems the days of settleing 4-8 cities close by for one big splotch on the map isnt possible anymore.
Now its about exploring all game long (nothing wrong with that and is kind of fun to find tribal villages/city states no one has seen on turn 80) and sending settlers to settle near luxury resources. Even the new strategic resources that appear pretty much require you to settle new land mid game or hopelessly flounder with swords while your enemies get gunpowder units.
That they even added an industrial upgrade to the scout just cements the fact that we must always be exploring and always colonizing. Playing a single city challenge is that much harder, as is a contiguous empire.