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If you're playing games without the religious victory condition, it shouldn't even bother you too much to get converted (unless you have a religion that gives a bonus you really feel you need).
If you have a religious victory condition, you should found your religion, build a shrine and a temple, get an apostle, launch inquisition and, after that, build inquisitors to defend inside your territory or cleanse your cities from other religions.
It's that easy, no matter how many missionaries they throw at you.
(also, if you plant a missionary in the city center of your cities, there's a huge chance they won't try to convert it and just pass along)
I'm playing at the base game or R&F; maybe Gathering Storm is different (I doubt it)
You will notice a big difference between whether you start your own religion or not. If you don't, you're almost certainly going to be ground zero for all the AI with religions. If you do, they tend to leave you pretty much alone once you establish in most of your cities.
About the only way to win in vanilla is by theological combat. Do everything you can to increase your religious units' combat value -- and in particular adopt the Theocracy form of government ASAP -- and go hunting the Apostles and Missionaries from other civs. Every time you kill one of them in combat, it reduces that Religion's presence in the nearby cities by 250 points and at the same time increases your Religion's presence by 250. Just three or four such combats is usually enough to convert a city to your Religion -- for FREE.
Of course, _losing_ those combats can work against you the same way.
Every time one of your religious units fights in theological battle, it reduces their combat value. (Just like regular units that have fought battles.) But you can't heal them out in the field. You have to run them back to on or adjacent to one of your Holy Sites. (And some few religious-focused Wonders.) Spend a few turns recharging and then go hunting enemy religious units again.
NEVER use an Apostles last charge in a conversion attempt. One-charge Apostles are best used for combat ONLY. So fight, win, recharge, and fight again and again. They are also useful to post as a sentry near a city that other Religions are likely to target for conversion. (Let them come to you rather than playing hide-and-go-seek.)
It's too bad that a religious unit that wins LOTS of battles does NOT get promoted like regular unit combat veterans.