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Im pretty sure that you are not a geography expert either.
It would be nice to understand the question before bashing a guy that "dare" to ask something on the internet.
Have a nice day.
As stated, Central Asia has quite a lot of desert, a lot of which is cold desert, and is often nearby tundra or similar, due to altitude or latitude.
That's basically a description of Central Asia.
https://en.wikipedia.org/wiki/List_of_deserts_by_area
And pls do not answer me for the 5 th time that its normal it exist IRL. As Greece im not suppose to play on any sort of desert.
I guess that's what you get for burying your point under a ranty headline and end with a complaint about map generation.
Saying 'it happen a lot to me' is vague and non specific to your starting location as a civ. I took it to mean you just saw it often in your games.
You sounded like you were complaining about map features you felt were impossible, and people went with it.
Your first reply didn't help matters, because you chose to treat it like a personal attack instead of trying to clarify your point.
Again, this makes it sound like you're complaining about a feature you find to be impossible, which as many have explained to you, is not the case.
tl;dr- if your problem is with your starting spawn, stay focused on that to keep your thread from going off topic.
I am. I have a BA in Geography and an MA in GIS.
Shifts in climate, biome, and terrain can be very abrupt. Desert is not necessarily a product of heat; the high desert of Atamalca has an average temperature of only 18C (63F), and is also a fog desert.
It also depends on how you define a desert. The World Wildlife Fund defines a tundra as a kind of desert - so having a desert hex near a tundra hex isnt odd at all. Its just two kinds of desert.
Civ also has several failings in its basic map structure, most notably the lack of altitude. While there are hills and mountains, there is no overall mechanism for simulating altitude above sea level. You have hills, you have mountains, but you do not have high plateaus - for instance Wheeler Peak in Nevada is about 3km (10k ft) above sea level, but its base, Baker, NV - a flat open range - is still about 1.8km (6k ft.) above sea level. Compare this to Mt. Washington, NH, 1.8km above sea level, but Stow, ME - which is where you could say is where the terrain changes from mountain to hill - is at about 180m (600ft) above sea level.
A civ map would display both these as the same.
There's also a question of resolution. If you look at an image on Google Earth, you're probably going to get a pretty decent per pixel image - say 10m to a pixel. Panchromatic images will get you submeter resolution while older imaging systems might give you 30m resolutions. The old SPOT 1 had a 1.09km/pixel resolution for its IR imaging. That means that everything in a 1.09km x 1.09km square is displayed as the same value. Now pull that back even farther - on a Huge civ map, the resolution per hex is what? 100km? 200km? I'm just tossing that number out there, but it seems like a reasonable number. So, the state of Massachusetts in Civ would look like: Mountain, Hill, Plain, Urban. Cape Cod would either be a swamp hex or a sea hex, neither of which actually describe Cape Cod.
Now, the generation of reality-based maps in Civ has been addressed in mods like Perfect World 6, which produce maps closer to real world geography; rivers more closely adhere to hydrology rules, I believe it even accounts for rain shadows created by mountain ranges. But overall, the base generator does a reasonably good job of simulating real world terrain.
well, this won't explain all of it away, because some is attributed to some luck (or bad luck) of the random generation of terrain and nature of start position but...
greece has a tier 3 bias toward hills. granted it would be nice if those hills were green, and you're right when you say there's not a desert or tundra bias, but the game is looking to put you in a hilly area. so if you have other leaders with a river, coast, rainforest, grassland bias as competitors, i can see 4 or 5 times out of 10 starting in "what's left over that has hills", and that being some tundra.
if you want to experiment, you could try playing on a "younger" planet (or "new" in civ 6 context, previous iterations were 3, 4 5 billion years), wherein hills and mountains are more plentiful. perhaps that would land you in a "greener" spot, but everyone will have lesser flat terrain.
or, if you've already been tinkering with settings, high sea level will always net less-great starting positions for most participants, as will fractal map.