Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Iakona Mar 9, 2021 @ 1:33pm
Ultramar Português and The Spice Must Flow
I was just getting ready to start a new game. I double checked to be sure which achievements I'm missing and saw these 2. I'm wondering if anyone else is seeing these? I'm guessing Portugal is coming next and the achievement just slipped out early, but wanted to make sure I wasn't missing something.
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Showing 1-10 of 10 comments
Crim Mar 9, 2021 @ 2:28pm 
Good job, nice find!
jcp011c2 Mar 9, 2021 @ 4:34pm 
Yup as many people expected, Portugal would be part of this pass - ending it on the 50th civ with such a staple is kind of fitting

I expected it would be, but I was hoping for another Native North American Civ, or if they had to go European Romania/Wallachia, but this probably rounds out the official additions for Civ 6.
Aachen Mar 9, 2021 @ 5:07pm 
The mode seems likely to be zombie-related, too.
Literally Me Mar 9, 2021 @ 5:19pm 
Originally posted by jcp011c2:
Yup as many people expected, Portugal would be part of this pass - ending it on the 50th civ with such a staple is kind of fitting

I expected it would be, but I was hoping for another Native North American Civ, or if they had to go European Romania/Wallachia, but this probably rounds out the official additions for Civ 6.
We can always hope for one more Season Pass. Not really a lot of things to add to the game, although we are still missing the economic victory condition so maybe a pass of just new civs and econ vic
wogwe Mar 9, 2021 @ 6:31pm 
the achievement references dune, and portugal has liberal laws for drugs. maybe cannabis, peyote and opium will be resources? lol
Crim Mar 10, 2021 @ 8:48am 
Originally posted by wogwe:
the achievement references dune, and portugal has liberal laws for drugs. maybe cannabis, peyote and opium will be resources? lol
Cannabis is getting normalized, so maybe
Peyote has always been on the fringes, so maybe

We are never seeing Opium, Civ6 tries to keep things more PG than that.
DaBo81 Mar 10, 2021 @ 10:31am 
@Vevut
Another season pass would be welcome, though I feel there's scope to make another DLC pack if they wanted to. There's plenty of ways they could develop the game without moving into fantasy/sci-fi.

Here's some things a new DLC could include:
1) Expanded economics mechanics and a dedicated economic victory condition.
2) Expanded city building mechanics - both City Lights and Urban Complexity mods show there's lots of scope to develop this aspect of the game.
3) Health and medicine - there's plenty of scope to develop this beyond what's currently in game. Developing medical care through the ages, plus waste disposal.
4) WW2 and Cold war antagonisms from Brave New World - I'd like to see this back in Civ 6
5) A dilemmas system similar to what's in Galactic Civilization.
6) Beyond Earth had an evolving traits system and it also had some options to tailor your start as well as the world settings - both of these were good ideas that I'd welcome seeing again in Civ 6.
7) Expand the loyalty system - there's much that could be done here to really develop it beyond just being a city population pressure mechanic.
Literally Me Mar 10, 2021 @ 12:40pm 
Originally posted by DaBo81:
@Vevut
Another season pass would be welcome, though I feel there's scope to make another DLC pack if they wanted to. There's plenty of ways they could develop the game without moving into fantasy/sci-fi.

Here's some things a new DLC could include:
1) Expanded economics mechanics and a dedicated economic victory condition.
2) Expanded city building mechanics - both City Lights and Urban Complexity mods show there's lots of scope to develop this aspect of the game.
3) Health and medicine - there's plenty of scope to develop this beyond what's currently in game. Developing medical care through the ages, plus waste disposal.
4) WW2 and Cold war antagonisms from Brave New World - I'd like to see this back in Civ 6
5) A dilemmas system similar to what's in Galactic Civilization.
6) Beyond Earth had an evolving traits system and it also had some options to tailor your start as well as the world settings - both of these were good ideas that I'd welcome seeing again in Civ 6.
7) Expand the loyalty system - there's much that could be done here to really develop it beyond just being a city population pressure mechanic.
At which point though does this no longer become a Civ game? Firaxis has already pushed the boundaries pretty far, mostly in a good way, sometimes in a questionable way with VI mechanics and game modes. I just feel like another season pass is just going to make the game feel pretty bloated. I'm welcome to it, especially new civs (still holding out for Israel, but at least I got Vietnam :D) but I also think it will make VI become overwhelmed with content going in all different directions
DaBo81 Mar 10, 2021 @ 1:12pm 
Well, that's a decision for Firaxis; I expect that after the season pass, they'll call the game done. I'd be fine with that but I'd certainly welcome DLC along the lines of the areas I mentioned.
The main trick is to make sure that any additional mechanics are fun, challenging, and engaging and don't just feel like busywork or something that will overwhelm the AI. Some of this stuff they've already done/touched on in previous civ games/ scenarios too.
Crim Mar 10, 2021 @ 8:57pm 
My guess is that they will start pushing into 7

As far as 6 being bloated, most of the systems from 6 were improved versions that were made in 5

Like what are the core systems in 6 that are actually unique to 6?
Civic Tree, Districts, Governors, Power, Eurekas, Weather, and Policy Cards?

After that its a parade of minifeatures from the season pass that allowed them to do all sorts of experiments, as if testing if they should invest more into it...

Secret Societies, Heroes, Corporations, Barb Clans...
Last edited by Crim; Mar 10, 2021 @ 10:29pm
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Date Posted: Mar 9, 2021 @ 1:33pm
Posts: 10