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For discussions on it, you could search "civ 6 ai start close" in Google or some other. I know there have been mods attempting to "remedy" it over the years, but many might be obsolete, since 2019 or before, certainly before new frontier pack. I don't have an opinion because I don't mind it. It's just part of the random layout to me, parameters of the game.
I'm interested, yes please.
Daniel.
Ok, here it goes.
You can use notepad to edit the files.
(...)Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Maps\Utility\AssignStartingPlots.lua
(...)Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data\GlobalParameters.xml
Remember, everytime there is an update, there's a big chance that the game replaces this altered file by an original one, changing back these parameters to its normal value.
Send feedback if it works good for you as it is working for me. :)
I've read somewhere, a long time a go, that if you set these values too high, the game engine will just ignore them and spawn civs normally, cause the map isn't big enough to calculate all the spawning places with all the criteria it needs.
So, and this is pure logic, the smaller is the map, less chances of getting this to work. The same thing applies with the more opponents you chose.
2. Save game on turn 1
3. Move around all units for 3 turns.
4. If no civs near by. Reload save and play.
5. If civ is near by. Use restart in the drop down menu.
6. repeat as needed.
7. Alternate means to get a start you like. Reload save and swap with an AI civ.
I want more River Flooding, and less Wild Fires. I want fewer Volcanoes, but I want them to erupt more often while active with shorter overall active periods (I've literally seen a volcano that became active on turn 1, then stayed active but never erupted for the rest of the game). I want to turn off Droughts. I want Dust Storms, Blizzards, and Hurricanes to increase tile yields a lot more frequently.
I want Pangaea to have options for not just a single monstrous, largely homogeneous lump of land. I want to be able to tweak it so it's in the forming or break-up stage. Bays and channels that penetrate deep inland, places with very different climates immediately next to each other, very young islands with several volcanoes.
I want more options to select from for what % of the map should be land. The 3 options provided under Sea Level don't seem to make much of a difference.
I remember there being a mod that made a lot of these kind of changes to Civ 5. I haven't seen or heard anything about a mod for Civ 6 that does them. And I'm kinda bewildered that it isn't something in the game itself yet.
But... it is nice to play original Civ style now and again and not see anyone until the Space age. :P