Sid Meier's Civilization VI

Sid Meier's Civilization VI

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captainpatch May 25, 2021 @ 6:15pm
Corporations
I understand how to make ONE resource location an improved production site. And I see that building Stock Exchanges create Great Works display sites for three Products in ONE city. But how do you make a Product to put in those Great Works slots?

I can't see any Product creation Build choice other than the "Create a new product" selection down under Projects. (Which having a city produce a half-dozen of those doesn't seem to do anything at all but have that city waste Production time.) And Builders don't seem to have any special Task other than the one that produces an improved production site.

Nor can I find _any_ entry in the Civilopedia about Corporations, monopolies, or Products.

So what's the secret or trick? How can I make something to put in the Stock Exchange Great Works slots?
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Showing 1-15 of 42 comments
Aachen May 25, 2021 @ 6:55pm 
The project you reference, on completion, should be creating a new product and placing it in a free GW slot of the appropriate type. :deeperwrench:

Have you re-checked your great works?
Last edited by Aachen; May 25, 2021 @ 6:55pm
captainpatch May 25, 2021 @ 9:09pm 
I look in there frequently. Since I built the first Stock Exchange, I produced dozens of New Products; still zero items in the GW slots.

Here's thought: It doesn't say _anywhere_ the proper way these things are supposed to be done, but could it be that the Create New Product projuct MUST be done in a city with a Stock Exchange ONLY? (In which case all of those projects I completed were entirely wasted effort.) [It ALSO means that to make a new Product _absolutely_ requires that it be done in a city that built a Commercial Hub, with a Market, and a Bank, and a Stock Exchange. That was something else that was never mentioned anywhere.]
ambershee May 27, 2021 @ 4:13am 
1: Have 2 sources of a luxury and build an industry on one with a Builder.
2: Have a third and build a corporation on one with a Great Merchant.
3: In the city with the corporation, there is a project to create a Product.
Synavix May 27, 2021 @ 5:24am 
I'm not sure if it's listed in the index anywhere, but if you search for Monopolies in the civilopedia it should bring up an overview of the whole game mode that explains each stage. It doesn't go into a ton of detail but it's a start, and it also gives a list of every resources' industry bonus which is a nice reference sheet.

What the other two posters have said has been my experience too. Have 2 copies lets you use a builder charge to make an Industry. Have 3 copies or more and you can use a Great Merchant to turn it into a Corporation. Then use a city project to build a new product which can be stored in a stock exchange or seaport (or I think any building with a "wildcard" great work slot, but I'm not sure on that). When the city project is complete it should get slotted in immediately. You'll want to move the products because they don't stack bonuses in the city where they were produced, or in cities where the same luxury product is already.
ambershee May 27, 2021 @ 5:39am 
I'm not sure there's actually any description at all in the Civilopedia. I recall looking, and not finding anything.
Synavix May 27, 2021 @ 6:37am 
It's there, but it doesn't always show up. I think you need to have the game mode active to see it, and maybe there are other restrictions. I just tried it and it showed up in one new game but not another.

https://i.imgur.com/Crfl1c8.png
captainpatch May 27, 2021 @ 10:42am 
Originally posted by Synavix:
I'm not sure if it's listed in the index anywhere, but if you search for Monopolies in the civilopedia it should bring up an overview of the whole game mode that explains each stage. It doesn't go into a ton of detail but it's a start, and it also gives a list of every resources' industry bonus which is a nice reference sheet.

What the other two posters have said has been my experience too. Have 2 copies lets you use a builder charge to make an Industry. Have 3 copies or more and you can use a Great Merchant to turn it into a Corporation. Then use a city project to build a new product which can be stored in a stock exchange or seaport (or I think any building with a "wildcard" great work slot, but I'm not sure on that). When the city project is complete it should get slotted in immediately. You'll want to move the products because they don't stack bonuses in the city where they were produced, or in cities where the same luxury product is already.
Odd. I FREQUENTLY got the popup message about "...now that you have two copies of the _____ Luxury, you can build an Industry". However, placing a Builder on the developed resource, I only rarely got the Build Industry option.

But how do you use a Great Merchant to turn it into a Product? And that seems really odd, requiring a GM for EACH new Product. If you have built three Stock Exchanges, you have nine Product slots in Great Works. To fill those requires NINE Great Merchants? That seems terribly excessive.

Furthermore, if a city is limited to ONE Industry, how can you get THREE Products developed to put in the Stock Market Great Works slots?
Synavix May 27, 2021 @ 11:03am 
The message about having two copies can be a bit buggy if one of of those copies is/was from a city-state or if one of your improvements has been pillaged or even erased by a natural disaster. However, if you have two of the same luxury IMPROVED and not pillaged, you should always be able to turn one into an Industry. Or you can wait until you get more, and improve a new one directly into an Industry.

You don't need a great merchant to make the product, just to make the Corporation. Any Great Merchant works, so I usually start saving the bad ones early on. Once you have 3 improved copies of a luxury, and one of them has an Industry, and you've researched Economics, then you can move the Great Merchant onto the Industry and get an ability that upgrades it into a Corporation (and doubles the yields/bonus).

Then any city with a Corporation built should be able to do projects to create products as many times as you want so you can slot them into other cities.

So if Washington has Coffee as a Corporation, you can create coffee products and slot them into Boston, Chicago, New York, etc. And every city with that product will also get the +20% culture bonus that Coffee gives. Keeping a coffee product in Washington won't do anything (since it already has the coffee bonus from the Industry/Corporation, and I don't think you can put 2 coffee products in Boston to get +40%. But you could put mutliple different products, yes. So Washington can get Marble, Mercury, and Cocoa. Boston can have Coffee, Cocoa, and Marble. Chicago can have Coffee, Cocoa, Mercury. And so on.
Last edited by Synavix; May 27, 2021 @ 11:04am
captainpatch May 27, 2021 @ 4:48pm 
What has been throwing me is that the Create A New Product project is available from the moment you build your first city. Buuuuuttttt, BEFORE doing the project (if I understand this right):
1. Commerce must have been researched.
2. An Industry must be completed.
3. Economics must be researched.
4. A Stock Market must be built.
5. A Create New Product project must be completed. [Question: MUST the project be conducted in the city that has the Industry? Or can any city conduct the project?]
6. A Great Merchant must be acquired.
7. A third improved resource (which is same as the Industry) must be created.

THEN the Great Merchant can establish a Corporation on the tile with the Industry (which consumes the GM).

Is ^that all correct?
Lemurian1972 May 27, 2021 @ 6:56pm 
Originally posted by captainpatch:
What has been throwing me is that the Create A New Product project is available from the moment you build your first city. Buuuuuttttt, BEFORE doing the project (if I understand this right):
1. Commerce must have been researched.
2. An Industry must be completed.
3. Economics must be researched.
4. A Stock Market must be built.
5. A Create New Product project must be completed. [Question: MUST the project be conducted in the city that has the Industry? Or can any city conduct the project?]
6. A Great Merchant must be acquired.
7. A third improved resource (which is same as the Industry) must be created.

THEN the Great Merchant can establish a Corporation on the tile with the Industry (which consumes the GM).

Is ^that all correct?

Not quite. Step 5 goes at the end. You build an Industry, then upgrade it to a Corporation, then the Create Product is available as a city project. Then those products can be moved to any city with a Stock Market or Seaport. Additionally, step 4 isn't required before making a Corporation. It's only necessary so you have a place to put a completed Product.
so 1-2-3-6-7-4-5
captainpatch May 27, 2021 @ 7:10pm 
Originally posted by Lemurian1972:
Not quite. Step 5 goes at the end. You build an Industry, then upgrade it to a Corporation, then the Create Product is available as a city project. Then those products can be moved to any city with a Stock Market or Seaport. Additionally, step 4 isn't required before making a Corporation. It's only necessary so you have a place to put a completed Product.
so 1-2-3-6-7-4-5
That's the thing about Create New Product: In the games I've been playing, the project is available to be done IMMEDIATELY upon building a city in the Ancient Era. (For me, that's usually Turn 1.) The fact that it CAN be done implies there will be a benefit upon completion. It seems to me that's a glitch that needs to be fixed.

Okay, suppose, as you say, an existing Stock Market does NOT need be there upon completing a Create New Product project. Where does that New Product go? Where can you find it in your Inventory of assets? And once you DO complete a Stock Market, where do you look to grab the New Product was made earlier?

From the way the New Products and Stock Markets are described, it sounds more like the Stock Markets are being made into Department Stores.
Lemurian1972 May 27, 2021 @ 7:50pm 
Originally posted by captainpatch:
Okay, suppose, as you say, an existing Stock Market does NOT need be there upon completing a Create New Product project. Where does that New Product go? Where can you find it in your Inventory of assets? And once you DO complete a Stock Market, where do you look to grab the New Product was made earlier?.

That isn't what I said. I said a Stock Market isn't required before you expend a Great Merchant to make a Corporation. You still need a Stock Market or Seaport before you can complete a Create Product project.

Your department store analogy isn't quite correct. The Create Product isn't making a single item that's then sold, it's more like designing a product and setting up a distribution stream so it's then produced and sold in the millions. While the building is named Stock Market, it would be more accurate to think of it as a Commodities Exchange in this case.
Last edited by Lemurian1972; May 27, 2021 @ 7:55pm
Synavix May 27, 2021 @ 11:16pm 
That's weird that you're seeing the Create Product project right from the start. I just double checked and that doesn't happen for me. That's really confusing for sure. Are you running any mods that might cause that?

The create product project should only ever appear in a city with a corporation, because those products are specific to a certain luxury type, so they should always have a different item logo and description.
captainpatch May 27, 2021 @ 11:18pm 
In regards to the Create New Product project, I have completed more than a dozen of them... all of them before I got to the Renaissance Era. That is, before they could do anything . A couple were even finished in the Ancient Era, long before I could build Commercial Hubs. (In fact, even before I created my first Industry.) So there seems to be some disparity between the way the projects DO work and the way they SHOULD work.

I _think_ I understand the part about using a GM to create a Corporation BEFORE Creating A New Product now. Thank you for that.
ambershee May 28, 2021 @ 2:03am 
Originally posted by captainpatch:
That's the thing about Create New Product: In the games I've been playing, the project is available to be done IMMEDIATELY upon building a city in the Ancient Era.

This does not seem to be correct - and might be due to a mod or something. You only see 'Create a X product' projects inside the city with the corporation, once the project is available.
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Date Posted: May 25, 2021 @ 6:15pm
Posts: 42