Sid Meier's Civilization VI

Sid Meier's Civilization VI

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hopefor Mar 28, 2021 @ 11:43pm
Culture Victory is becoming so easy.
Yep,unfortunately it is now.Last of my 6 six games ended in Culture Victory,even with Scyhtian Empire i had a Culture Victory even though it is not a Civ that focuses on Culture.I m playing in King difficulty and dont want to switch Emperor because it s unnecessarily buffed.Any thoughts?
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Showing 1-15 of 15 comments
Once you have mastered King difficulty you will be able to win any victory type with any civ (except for a religious victory with Kongo, for obvious reasons), and it sort of sounds like you might be in that position. Since you don't want to increase the difficulty, you may want to consider restricting your own play to make that type of victory harder.

For example, Diplomatic victory has become so easy for me that I do not allow myself to propose or participate in aid requests. By limiting myself from that exploiting that source of diplomatic victory points I bring diplomatic victory more-or-less in line with the difficulty of achieving any of the other victory types.

In your case you might forego building any theater square districts, or limit the number that you can build, or ban yourself from building any wonders with great work slots, or require yourself to sell any great work that you get, or some other similar limitation - or some combination of these if one is not enough.
PhailRaptor Mar 29, 2021 @ 1:03am 
Monopolies Mode makes Culture victories very trivial. It's kind of a speedrun challenge, now, to see just how early you can force a Culture Victory. It gets particularly aggressive if you use Heroes mode as well, since Maui can create more luxuries for you, which in turn gives you more control of existing luxuries or can even give you monopolies on ones that happened to not spawn in the game at all at world gen, for stupidly obscene Tourism modifiers.

I think the record for earliest Culture Victory was turn 64? On Deity.
pitonsnaboca Mar 29, 2021 @ 1:33am 
Disable cultural victory, forcing you to focus in other victory conditions.
ashbery76 Mar 29, 2021 @ 4:27am 
Monopolies Mode needs a balance pass.
Dorian Gray Mar 29, 2021 @ 7:21am 
Was about to post same thing - Culture Victories too easy now.

Last 3 games played since latest patch, 2 as Trajan, 1 as Poundmaker, all resulted in culture victories without even trying.

2 of the games had enemy cities culturally melting and defecting before me.

No Culture wonders are being built, pretty much focusing on industry & economics. So really am at a loss how game ends abruptly from Culture Victory.

EDIT:
FYI - I am using: Heroes,Corporations & Barbarian Clans Mode
Last edited by Dorian Gray; Mar 31, 2021 @ 11:34am
Frustaro Mar 29, 2021 @ 9:01am 
well you know AI plays so poorly that if you don't give it consistent bonuses (something I hate myself doing, but a necessary evil)... it will just achieve nothing and lose. Leaders in Civ 6 also seem to be completely immune to the developping of the game: they would not stop giving you open borders to reduce your touristic output towards them, not even if you were about to win the game by culturally overwhelming them.
The AI in civ5, despite being equally ridiculously bad, has at least the decency in such a case not to give you the open border agreement, not even if you offer them all your 500 gold per turn and resources, just because it would mean their defeat. At least you have to struggle for those last points.
It's also worth mentioning that if you rise up the difficulty a bit you can forget about cultural victories (last game I had at immortal I had a culture friendly civ, when I checked demographs I was popping out a good 100 per turn while most cultural AI player an impossible 400+ per turn), unless you pair them with a good military campaign to get their capitols' wonders and works of art.
This is possibly what happened to your game! You conquered their cities and got their wonders and arts, soon afterwards crushing their culture.
Crim Mar 29, 2021 @ 10:30am 
Originally posted by PhailRaptor:
Monopolies Mode makes Culture victories very trivial. It's kind of a speedrun challenge, now, to see just how early you can force a Culture Victory. It gets particularly aggressive if you use Heroes mode as well, since Maui can create more luxuries for you, which in turn gives you more control of existing luxuries or can even give you monopolies on ones that happened to not spawn in the game at all at world gen, for stupidly obscene Tourism modifiers.

I think the record for earliest Culture Victory was turn 64? On Deity.
To be fair, that 'speed run' was done when
1 - Abusing the LUCKIEST start of all time where you spawn next to ~2~ monopolies
2 - Corporations tourism was bugged
3 - Abusing Religion 3x Tourism
4 - Abusing Relics from Heroes and Legends mode

So it wasn't just "GG Corporation make ALL Culture victories T100 or less"
It's EXTREMELY ~lucky~ scenarios that Corporations mode does ANYTHING for you, and requires an EXTREMELY ~specific~ way to play to reach those fast victories.
Lemurian1972 Mar 29, 2021 @ 10:55am 
Originally posted by Talamare:
Originally posted by PhailRaptor:
Monopolies Mode makes Culture victories very trivial. It's kind of a speedrun challenge, now, to see just how early you can force a Culture Victory. It gets particularly aggressive if you use Heroes mode as well, since Maui can create more luxuries for you, which in turn gives you more control of existing luxuries or can even give you monopolies on ones that happened to not spawn in the game at all at world gen, for stupidly obscene Tourism modifiers.

I think the record for earliest Culture Victory was turn 64? On Deity.
To be fair, that 'speed run' was done when
1 - Abusing the LUCKIEST start of all time where you spawn next to ~2~ monopolies
2 - Corporations tourism was bugged
3 - Abusing Religion 3x Tourism
4 - Abusing Relics from Heroes and Legends mode

So it wasn't just "GG Corporation make ALL Culture victories T100 or less"
It's EXTREMELY ~lucky~ scenarios that Corporations mode does ANYTHING for you, and requires an EXTREMELY ~specific~ way to play to reach those fast victories.

It wasn't quite so ridiculous as you point out. Did they do specific things to make it happen faster? Sure. But the point stands that anyone playing Monopolies mode and doing the perfectly normal and expected thing of-- TRYING TO GET A MONOPOLY, can easily net a <200 turn Culture win.

It doesn't take any jiggery pokery to get decent to large Tourism bonuses from Monopoly mode, and unless the player knows about them and looks for them, they're largely invisible. That's the real problem that can't be swept under the rug by arguing about the 'for the lulz' edge case game.

Last edited by Lemurian1972; Mar 29, 2021 @ 10:56am
QOMRADEQUEER Mar 29, 2021 @ 11:41am 
I always thought the in-game tooltips about culture victory being the hardest and domination victory being the easiest were backwards.

I find that even when I limit myself on culure output, I still culture victory by Industrial by the latest.

Never won a domination victory. I just want to build pretty cities and trade. Sadly, the AI sucks at that. About 95% of the time, I am trading all my bonus luxuries away for nothing just so the AI doesn't collapse itself into oblivion due to their cities becoming free.

I play on Immortal and the AI still can't get its ♥♥♥♥ together.
Water Mar 29, 2021 @ 2:38pm 
Add Diplomacy to the "too easy to win with" category.

Culture and Diplomacy allow the player to essentially sit back and horde culture, tourism, and/or diplomacy points. On Emperor you'll probably encounter one or two Civs going for your throat early on, but if you've researched Masonry and have walls. encampments, and a few archers you can pound them relatively easily.

Having said that, IMO, culture and diplomacy civs are the most fun to play with. I HATE religion (slows down the game tremendously) and Domination is a chore on Emperor+. Greece, the king of culture civs IMO, is my favorite civ and my go-to if I want to play a relatively relaxing game.
hopefor Mar 30, 2021 @ 4:07am 
First,thanks for all of your answers.You have point out some important observations.One of them is i m using Heroes,Corporations,Dramatic Ages,Barbarian Clans Mode and Secret Socities mode.Well these are possibly making easy to achieve Culture Victory in King difficulty especially the Dramatic Ages mode because u know AI cities falling to me.

I m considering to increase the difficulty.The reason i dont want to increase is it s not the AI cleverness or someting else,it s the bonuses at the beginning of the game given to AI.I mean i start with Agriculture but that mf is starting with even Writing :D

As a conclusion and with your advices,i m going to increase the difficulty.But as i said AI needs to improve without bonuses in the beginning.Thanks again for all of your comments.

Also Frustaro made an excellent point,that s the thing of the AI.Also i m with u about Civ5 AI,Civ5 King difficulty is more challenging despite the AI decisions but at least like u said Civ5 AI could develop a little bit strategy.
Last edited by hopefor; Mar 30, 2021 @ 4:13am
-=Maure=- Mar 30, 2021 @ 4:27am 
If you want a more competitive AI througout the game and not just giving it more bonuses that let it stomp you in the early game but then fizzles out, then you need to turn to mods.

OTOH all the extra game modes simply make it too easy for the player to win, it's more and more bonuses that the player can use very effectively but the AI isn't programmed to.
PhailRaptor Mar 30, 2021 @ 12:03pm 
Originally posted by Talamare:
Originally posted by PhailRaptor:
Monopolies Mode makes Culture victories very trivial. It's kind of a speedrun challenge, now, to see just how early you can force a Culture Victory. It gets particularly aggressive if you use Heroes mode as well, since Maui can create more luxuries for you, which in turn gives you more control of existing luxuries or can even give you monopolies on ones that happened to not spawn in the game at all at world gen, for stupidly obscene Tourism modifiers.

I think the record for earliest Culture Victory was turn 64? On Deity.
To be fair, that 'speed run' was done when
1 - Abusing the LUCKIEST start of all time where you spawn next to ~2~ monopolies
2 - Corporations tourism was bugged
3 - Abusing Religion 3x Tourism
4 - Abusing Relics from Heroes and Legends mode

So it wasn't just "GG Corporation make ALL Culture victories T100 or less"
It's EXTREMELY ~lucky~ scenarios that Corporations mode does ANYTHING for you, and requires an EXTREMELY ~specific~ way to play to reach those fast victories.

Is that not the definition of a speed run? What exactly is your outrage here?
Crim Mar 30, 2021 @ 4:59pm 
Originally posted by PhailRaptor:
Originally posted by Talamare:
To be fair, that 'speed run' was done when
1 - Abusing the LUCKIEST start of all time where you spawn next to ~2~ monopolies
2 - Corporations tourism was bugged
3 - Abusing Religion 3x Tourism
4 - Abusing Relics from Heroes and Legends mode

So it wasn't just "GG Corporation make ALL Culture victories T100 or less"
It's EXTREMELY ~lucky~ scenarios that Corporations mode does ANYTHING for you, and requires an EXTREMELY ~specific~ way to play to reach those fast victories.

Is that not the definition of a speed run? What exactly is your outrage here?
There is no outrage?
What a weird and pointless reply

Also, no, that is no the definition of a speedrun?
There are many types of speedruns, from glitch ones to true ones.
So, I suppose, yea you can say T60 Glitch Run, go for it.
samalix8 Feb 28, 2023 @ 6:27am 
Why are you not playing deity ? I mean even deity is too easy I can't imagine playing king
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Date Posted: Mar 28, 2021 @ 11:43pm
Posts: 15