Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example, Diplomatic victory has become so easy for me that I do not allow myself to propose or participate in aid requests. By limiting myself from that exploiting that source of diplomatic victory points I bring diplomatic victory more-or-less in line with the difficulty of achieving any of the other victory types.
In your case you might forego building any theater square districts, or limit the number that you can build, or ban yourself from building any wonders with great work slots, or require yourself to sell any great work that you get, or some other similar limitation - or some combination of these if one is not enough.
I think the record for earliest Culture Victory was turn 64? On Deity.
Last 3 games played since latest patch, 2 as Trajan, 1 as Poundmaker, all resulted in culture victories without even trying.
2 of the games had enemy cities culturally melting and defecting before me.
No Culture wonders are being built, pretty much focusing on industry & economics. So really am at a loss how game ends abruptly from Culture Victory.
EDIT:
FYI - I am using: Heroes,Corporations & Barbarian Clans Mode
The AI in civ5, despite being equally ridiculously bad, has at least the decency in such a case not to give you the open border agreement, not even if you offer them all your 500 gold per turn and resources, just because it would mean their defeat. At least you have to struggle for those last points.
It's also worth mentioning that if you rise up the difficulty a bit you can forget about cultural victories (last game I had at immortal I had a culture friendly civ, when I checked demographs I was popping out a good 100 per turn while most cultural AI player an impossible 400+ per turn), unless you pair them with a good military campaign to get their capitols' wonders and works of art.
This is possibly what happened to your game! You conquered their cities and got their wonders and arts, soon afterwards crushing their culture.
1 - Abusing the LUCKIEST start of all time where you spawn next to ~2~ monopolies
2 - Corporations tourism was bugged
3 - Abusing Religion 3x Tourism
4 - Abusing Relics from Heroes and Legends mode
So it wasn't just "GG Corporation make ALL Culture victories T100 or less"
It's EXTREMELY ~lucky~ scenarios that Corporations mode does ANYTHING for you, and requires an EXTREMELY ~specific~ way to play to reach those fast victories.
It wasn't quite so ridiculous as you point out. Did they do specific things to make it happen faster? Sure. But the point stands that anyone playing Monopolies mode and doing the perfectly normal and expected thing of-- TRYING TO GET A MONOPOLY, can easily net a <200 turn Culture win.
It doesn't take any jiggery pokery to get decent to large Tourism bonuses from Monopoly mode, and unless the player knows about them and looks for them, they're largely invisible. That's the real problem that can't be swept under the rug by arguing about the 'for the lulz' edge case game.
I find that even when I limit myself on culure output, I still culture victory by Industrial by the latest.
Never won a domination victory. I just want to build pretty cities and trade. Sadly, the AI sucks at that. About 95% of the time, I am trading all my bonus luxuries away for nothing just so the AI doesn't collapse itself into oblivion due to their cities becoming free.
I play on Immortal and the AI still can't get its ♥♥♥♥ together.
Culture and Diplomacy allow the player to essentially sit back and horde culture, tourism, and/or diplomacy points. On Emperor you'll probably encounter one or two Civs going for your throat early on, but if you've researched Masonry and have walls. encampments, and a few archers you can pound them relatively easily.
Having said that, IMO, culture and diplomacy civs are the most fun to play with. I HATE religion (slows down the game tremendously) and Domination is a chore on Emperor+. Greece, the king of culture civs IMO, is my favorite civ and my go-to if I want to play a relatively relaxing game.
I m considering to increase the difficulty.The reason i dont want to increase is it s not the AI cleverness or someting else,it s the bonuses at the beginning of the game given to AI.I mean i start with Agriculture but that mf is starting with even Writing :D
As a conclusion and with your advices,i m going to increase the difficulty.But as i said AI needs to improve without bonuses in the beginning.Thanks again for all of your comments.
Also Frustaro made an excellent point,that s the thing of the AI.Also i m with u about Civ5 AI,Civ5 King difficulty is more challenging despite the AI decisions but at least like u said Civ5 AI could develop a little bit strategy.
OTOH all the extra game modes simply make it too easy for the player to win, it's more and more bonuses that the player can use very effectively but the AI isn't programmed to.
Is that not the definition of a speed run? What exactly is your outrage here?
What a weird and pointless reply
Also, no, that is no the definition of a speedrun?
There are many types of speedruns, from glitch ones to true ones.
So, I suppose, yea you can say T60 Glitch Run, go for it.