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This is your answer.
It's the way they chose to balance with the huge amount of benefits Portugal gets from their international routes (more benefits, lesser places to trade from, depending on map configurations).
If the CS is near a coast, you can try sending more envoys until their borders grow to a coastal tile and hope they build a harbour there. But... you'll be spending envoys that you might need somewhere else.
Decisions, decisions and more decisions to make. :)
still: no achievement
so: who did the error thing?
are you completely drunk? yes. since 2009 ad. so: there are orthographical
errors I might correct only to embarass those people who in good will try to answer my question
We need to get a freaking "refuse this quest and give a new one next era" option already.
Don't know if it was done on purpose, but has all the signs of being something the devs left unatended.
Hoping for a patch with a solution for this (and some other stuff too) coming soon.
The "skip quest for the next era" could be it, but they would have to make this situation an exception (and not available for any other quest types).
Or they could implement the code lines to give that quest only if the CS has coast tiles within 3 tiles from its city center.
I'm not positive but I think declaring war may clear the quest.
Ahh, right. So not very helpful, lol.
But perhaps something early game when you may have zero.