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It won't get them far, all I have to do it move 2 archers over to take them out. Pretty much easy xp.
why?
aircraft carriers!
Bombarding coastal towns is also useful but the main combat use is using planes to clear out ground troops so your forces can focus on their main job. 2 or 3 carriers is usually enough if only you have aircraft.
I am not against your idea but this version, losing a unit is a big deal, so troop transports seem like a high risk if the other guy has ships around (or long range weapons, aircraft, whatever can sink them).
Embarked invasion is high risk too. You can't fight back, you just die if the enemy finds your group.
I mean they're cool but they're extremely late game. By that time you already airplanes, nukes and death robots. I'd rather send a death robot than a aircraft carrier. What about early/mid game?
As far as transport goes you'd have to be smart and send a couple missle ships along with your transport, don't just send a transport ship alone so all your units get destroyed.
Mid game you can bombard coastal towns and sink enemy swimmers or make plunder units to hit barb camps & enemy sites. But generally, apart from the carriers and raiders, no, there isnt much point for most maps. If you have enough ocean/islands, a few boats becomes wise for the whole game, to explore and defend and such.
Aircraft comes around the same time if not before aircraft carriers. But yeah I'll create one naval unit to scout the seas that's about it.
After that, you get the Caravel, which has the same melee strength as a Musketman but can't use Battering Rams or Siege Towers, and the Frigate, which is basically a better Bombard. Around this time, you unlock the Privateer, which is basically worthless in combat and is only good for pillaging coastal tiles, obtaining tribal villages, and clearing barb camps. At this point we've skipped the Swordsman, Man-At-Arms, Crossbowman, Trebuchet, Battering Ram, and Siege Tower.
Naval units only have 3 class lines compared to the 6-8 that land units have (Melee, Anti-Cav, Heavy Cavalry, Light Cavalry, Ranged, Bombard, Recon, and Support). In addition to this, aside from the occasional reef, there's no rough terrain that impedes or slows down naval units or adds a layer of complexity to combat. On land, you have rivers, hills, forests and rainforests, marshes, floodplains, and mountains.
Navys are fine. They dont dominate on pangea maps ok. On naval maps you dont even need land units once you get frigates, caravels and their future upgrades. On balanced maps you can shred a landing force before they even get to disembark if you play it right.
They get more movement.
I dont see what the problem is.