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Ilmoita käännösongelmasta
Sadly probably true, last update broke the game and there are no hotfixes all week...
I'll never buy another SId Meier game again. 5 at least had Vox Populi to help save it.
This is a ♥♥♥♥♥♥♥ train wreck. And the problem is, everyone gives it good reviews because the flaws are only seen after the first 10-20 hours of gameplay.
This game is like a 5/10 AT BEST
Let's examine this. DeepMind, the company behind AlphaGo, required hundreds of PHD-level computer scientists. There are about 1000 people employed by Deepmind. Firaxis Games is a company of about 200 people, including programmers, designers, sound artists, accountants, project managers, designers, quality assurance testers etc, etc. You can't get the same product from a team that's one fifth the size of DeepMind.
Then there's the issue of the project budget. Firaxis Games is just a game studio. I would estimate their profits to be in the millions. Deepmind is owned by Alphabet, which is owned by Google, and they have BILLIONS to spend on projects. Firaxis does not have billions in funding to work on that level of AI. There's also the fact that Civ VI, even base Civ VI, has way more rules and potential moves than either Go or Chess.
Sorry, but machine learning AI for Civ VI just is not technically or fiscally realistic.
i have and no it will never get fixed, im trying to comprehend how so many players can actualy sit and play this game without end and not come to the same conclution as we have.
how can it have 30.000 players playing is beyond me.
You're, well, just plain wrong. There's no need to build a ML system from scratch like DeepMInd did. My company will sell you ML-as-a-Service. Plug in a couple hundred recorded PVP games and the trained AI will be vastly superior to what is in the game now.
The purpose of AlphaGo is to beat the best masters of Go. The purpose of the AI in Civ6 is to be a fun challenge. There's an ocean of possibility between the crap we have now and an AI that a human can't beat, and it'd be nice to have a bridge even 30% of the way there.
Don't have friends who play these types of games so I'm stuck
At first it's a complex and fun game until you notice a pattern. You have to exploit AI stupidity instead of coming up with a clever strategy to outsmart it. Losing on turn 12 to a Montezuma ain't fun.
The second issue is that an AI like this needs alot resources from the CPU and RAM, because it must run for many cities, many units and all their interactions now and possible results in the future. This would overwhelm many systems and in general you want to run games also on stuff like cheaper PCs and Consoles.
Many people who are that Chess and GO AI are possible forget these two points, the only goal of these AIs is to beat the best players, not to teach weaker players and these systems need an huge amout of resources and run on computers no private person owns - while these games have simple rules.
If you read about the historz of chess computers you will learn about "computer chess", these where popular and effective strategies agains chess computer that worked well and made them look very limited. The same thign will happen with any thinkable AI in Civ games and therefore it just makes more sense to have a fast, simple AI that is allowed to cheat.
already made my username is parnasi6 respond to my
posts and to my polls thanks
a. this game has way more variables than chess.
b. chess only has to program ai (thats it!). not miliions of other calculations like a video game