Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Woodcraft Oct 21, 2020 @ 4:53am
Gathering Storm Ruined this game.
Since Civ 4, the only reason to keep purchasing the new versions and plaing was due to the MOD community and the ability to play larger realistic world maps. Once Gathering Storm was released the most popular map MOD "Yet (NOT) Another Earth Map" has been unplayable. I am not sure why the devs decided to go politcal and change the map with climate change and rising sea levels, but it has ruined this game for me and what is even worse is that, I didn't purchase the Gathering Storm, yet it still ruined my play style and the ability to use larger maps in Rise and Fall. Can I get a refund, since I can't play it anymore? It's been almost 2 years since I have been able to play this game and still waiting for the fix from the DEVS. Instead I see there is a new mulit player upgrade that no one asked for.

I will not purchase CIV 7 when you decide to release it, the DEVS have already showed they dont' care about the MOD community, the very community that made this game even worth playing.
Last edited by Woodcraft; Oct 21, 2020 @ 5:14am
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Showing 1-15 of 25 comments
Gathering Storm is exactly the DLC that made this game more interesting for me. Climate change and rising sea levels is exactly what is happening in rl right now and I relly like that they decided to add those to the game. What I dont like are the fantasy stuff
Originally posted by twoods:
Can I get a refund, since I can't play it anymore?
I assume you already know the answer to this question, but in case you do not: the answer is "no". There has never been any guarantee that any particular mod would work or continue to work with this game. If you choose to buy this game because of a mod, and your ability to play or enjoy this game is entirely dependent upon that mod, you enter into that situation at your own risk.

I feel confident that this situation also applies to every moddable game ever, so keep that in mind for the future.
Originally posted by Purfohme:
Originally posted by Ciro:
Gathering Storm is exactly the DLC that made this game more interesting for me. Climate change and rising sea levels is exactly what is happening in rl right now and I relly like that they decided to add those to the game. What I dont like are the fantasy stuff

Whilst I also love the Climate Change and rising sea levels, I do wish the 'AI' gave the slightest fluff about trying to fight against it, or at least some of them. Perhaps as another level of Agenda.

Especially during 'Apocalypse' mode....
google this "HUMANKIND WITH HUMANS - FIRST LOOK | Demo Gameplay" cant wait to test it. lmao it looks like they made it directly for macos:)
Last edited by 🅺🅴🆁🅸🆅🅴🅽; Oct 21, 2020 @ 1:26pm
BatMart Oct 21, 2020 @ 2:24pm 
why would devs give a ♥♥♥♥ about mod communities ? their game is made to be played as is.
Originally posted by BatMart:
why would devs give a ♥♥♥♥ about mod communities ? their game is made to be played as is.

What?

Modding was always part of the civ games. Many people wouldn`t even buy Civ6 if the game wouldn`t support modding.

@OP

Iam playing with the larger map mod, and on the second highest map, i can play without problems.
Last edited by Gilga ™ |Yonaguni|; Oct 21, 2020 @ 2:40pm
MightyJean Oct 21, 2020 @ 2:49pm 
Originally posted by Purfohme:
I do wish the 'AI' gave the slightest fluff about trying to fight against it, or at least some of them.
I find it realistic. We sure talked a lot about the issue but didn't really do that much in the end.
Maya-Neko Oct 21, 2020 @ 3:00pm 
Originally posted by Gilga ™:
Originally posted by BatMart:
why would devs give a ♥♥♥♥ about mod communities ? their game is made to be played as is.

What?

Modding was always part of the civ games. Many people wouldn`t even buy Civ6 if the game wouldn`t support modding.

@OP

Iam playing with the larger map mod, and on the second highest map, i can play without problems.

And civ does a great job at supporting mods. But that doesn't mean, that the devs aren't allowed to do anything anymore after releasing the base game. It's the modders job to make sure, that their mods work with new patches, as the Devs doesn't really have the ability to make sure, that their patches work with more than a thausand mods. That's how it works with literally any game out there, which supports mods and that's what you've to expect as a modder or mod user when modding a game, which isn't completed yet.
Originally posted by Maya-Neko:
And civ does a great job at supporting mods. But that doesn't mean, that the devs aren't allowed to do anything anymore after releasing the base game. It's the modders job to make sure, that their mods work with new patches, as the Devs doesn't really have the ability to make sure, that their patches work with more than a thausand mods. That's how it works with literally any game out there, which supports mods and that's what you've to expect as a modder or mod user when modding a game, which isn't completed yet.

The main problem is, bigger maps worked before Gathering Storm. And many people are complaing about this fact.

Sure its Firaxis game, but they like to make us happy and i doubt that it will be that hard to fix this problem.
Mikolaj Oct 21, 2020 @ 3:13pm 
This is a really silly complaint. No, mods were never the only reason to buy new games, saying that is just laughable, the games have introduced huge changes between the versions, even on a very basic levels (hexes, no stacking, districts) in each version.

Games get updated and it is the modders resposibility to make the mod compatible with the newest version, not the game devs. And as others stated, no you can't get a refund in such a situation... and that's a very good thing.
Originally posted by Mikolaj:
Games get updated and it is the modders resposibility to make the mod compatible with the newest version, not the game devs.

They can`t! The problem is hardcoded.
Black_Rat Oct 21, 2020 @ 3:35pm 
Originally posted by Gilga ™:
Originally posted by Mikolaj:
Games get updated and it is the modders resposibility to make the mod compatible with the newest version, not the game devs.

They can`t! The problem is hardcoded.
That changes nothing... its still the modders responsibility to keep their mod going if they want to. The creators of any game will never do that work for the modder. The modder either has to come up with a way to mod the game in the way they want, or they have to give up.
Originally posted by Black_Rat:
That changes nothing... its still the modders responsibility to keep their mod going if they want to. The creators of any game will never do that work for the modder. The modder either has to come up with a way to mod the game in the way they want, or they have to give up.

Aslong Firaxis doesn`t share the DLL with us, we can`t fix the problem with the map size.

Again its hardcoded and it worked before Gathering Storm. There is a limitation what modders can do.
BatMart Oct 22, 2020 @ 5:48am 
Originally posted by Gilga ™:
Originally posted by BatMart:
why would devs give a ♥♥♥♥ about mod communities ? their game is made to be played as is.

What?

Modding was always part of the civ games. Many people wouldn`t even buy Civ6 if the game wouldn`t support modding.

@OP

Iam playing with the larger map mod, and on the second highest map, i can play without problems.

not always. wasn't available in the first 2.

and that's not a reason for a developper to actually care about that.
Gedemon Oct 22, 2020 @ 8:00am 
Originally posted by Maya-Neko:
And civ does a great job at supporting mods. But that doesn't mean, that the devs aren't allowed to do anything anymore after releasing the base game. It's the modders job to make sure, that their mods work with new patches, as the Devs doesn't really have the ability to make sure, that their patches work with more than a thausand mods. That's how it works with literally any game out there, which supports mods and that's what you've to expect as a modder or mod user when modding a game, which isn't completed yet.
you're right, it's a modder resposability to update a mod for new patches.

and I did, the menu is updated, the loading files are updated, the smallest maps work fine,
technically the mod is fine, I can still load the ludicrous map size with the 2016 version of the game.

this is a stability issue introduced by multiple patches as described here:
https://forums.civfanatics.com/threads/1-0-1-501-late-game-turn-300-instability-on-larger-than-vanilla-maps.647854/

I've played civ since the original, modded it since civ3, and it's the first time that the game's stability has gone down instead of up during its life span...

Originally posted by Black_Rat:
The creators of any game will never do that work for the modder. The modder either has to come up with a way to mod the game in the way they want, or they have to give up.
And so I have (given up), and don't plan to make mods for civ7 (not only for that reason, the limitation of gameplay modding compared to civ4 and civ5 is another) if their plans doesn't change.

Originally posted by Gilga ™:
Aslong Firaxis doesn`t share the DLL with us, we can`t fix the problem with the map size.

Again its hardcoded and it worked before Gathering Storm. There is a limitation what modders can do.
it's indeed "hardcoded", but for that specific issue, I fear that even releasing the gameplay DLL source won't help, I suppose it's a problem within the graphic engine or the exe.
Last edited by Gedemon; Oct 22, 2020 @ 8:51am
Gedemon Oct 22, 2020 @ 8:02am 
Originally posted by BatMart:
Originally posted by Gilga ™:

What?

Modding was always part of the civ games. Many people wouldn`t even buy Civ6 if the game wouldn`t support modding.

@OP

Iam playing with the larger map mod, and on the second highest map, i can play without problems.

not always. wasn't available in the first 2.

and that's not a reason for a developper to actually care about that.
the civ2 modding community is still alive today.
Last edited by Gedemon; Oct 22, 2020 @ 8:02am
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Date Posted: Oct 21, 2020 @ 4:53am
Posts: 25