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I feel confident that this situation also applies to every moddable game ever, so keep that in mind for the future.
What?
Modding was always part of the civ games. Many people wouldn`t even buy Civ6 if the game wouldn`t support modding.
@OP
Iam playing with the larger map mod, and on the second highest map, i can play without problems.
And civ does a great job at supporting mods. But that doesn't mean, that the devs aren't allowed to do anything anymore after releasing the base game. It's the modders job to make sure, that their mods work with new patches, as the Devs doesn't really have the ability to make sure, that their patches work with more than a thausand mods. That's how it works with literally any game out there, which supports mods and that's what you've to expect as a modder or mod user when modding a game, which isn't completed yet.
The main problem is, bigger maps worked before Gathering Storm. And many people are complaing about this fact.
Sure its Firaxis game, but they like to make us happy and i doubt that it will be that hard to fix this problem.
Games get updated and it is the modders resposibility to make the mod compatible with the newest version, not the game devs. And as others stated, no you can't get a refund in such a situation... and that's a very good thing.
They can`t! The problem is hardcoded.
Aslong Firaxis doesn`t share the DLL with us, we can`t fix the problem with the map size.
Again its hardcoded and it worked before Gathering Storm. There is a limitation what modders can do.
not always. wasn't available in the first 2.
and that's not a reason for a developper to actually care about that.
and I did, the menu is updated, the loading files are updated, the smallest maps work fine,
technically the mod is fine, I can still load the ludicrous map size with the 2016 version of the game.
this is a stability issue introduced by multiple patches as described here:
https://forums.civfanatics.com/threads/1-0-1-501-late-game-turn-300-instability-on-larger-than-vanilla-maps.647854/
I've played civ since the original, modded it since civ3, and it's the first time that the game's stability has gone down instead of up during its life span...
And so I have (given up), and don't plan to make mods for civ7 (not only for that reason, the limitation of gameplay modding compared to civ4 and civ5 is another) if their plans doesn't change.
it's indeed "hardcoded", but for that specific issue, I fear that even releasing the gameplay DLL source won't help, I suppose it's a problem within the graphic engine or the exe.