Sid Meier's Civilization VI

Sid Meier's Civilization VI

View Stats:
New strategy guide for Ambiorix of Gaul [New Frontiers Pass]
I've posted a new strategy guide for Ambiorix of Gaul in the New Frontiers DLC pass. It's available at my personal blog at:
http://www.megabearsfan.net/post/2020/11/06/Civilization-VI-strategy-Ambiorix-of-Gaul.aspx

Here's a few tips from the guide:
Gaul is kind of the opposite of Maya. Instead of building a compact core of cities with overlapping radii, Gaul favors spreading itself out a bit more to make room for districts that cannot be built adjacent to the city center. Specialty districts cannot be built adjacent to the city center, but "engineering" districts can be. Aqueducts, Dams, Canals, and Neighborhoods can be built adjacent to the city center, but Government Plazas, Diplomatic Quarters, Aerodromes, Entertainment Complexes, Water Parks, Aerodromes, and Spaceports are considered speciality districts and cannot be built adjacent to the city center. Gaul doesn't get adjacency bonuses for other districts, but they do get a minor adjacency bonus from mines, and mines provide a culture bomb and extra culture yield. You can build mines to quickly expand your borders beyond the first ring around the city, and allow yourself room for districts. Look for the best terrain adjacency yields instead of trying to cluster districts together.

The culture bomb from mines is a bit stricter than other culture bombs. It does not steal tiles from other civilizations. It also only claims tiles that are within 3-tile radius of the city that currently owns the tile that is being mined. If multiple cities overlap that tile, make sure to check which city owns the tile so that you can get the most tiles annexed by the culture bomb.

Gaul has a military focus with its Gaesatae unit and combat bonuses for adjacent units. Even though your Oppidum unique district has a bombardment, do not neglect building early Encampments. You'll likely want the Great Generals, and Oppidums do not generate Great General points.

One more tip is to remember that the King of the Eburones combat bonus is not granted to mounted units. However, those mounted units can grant the bonus to adjacent melee, ranged, and anti-cav units. You can use the extra movement and ability to ignore zone of control to move mounted units around between attacks in order to grant adjacency bonuses to multiple units.

The guide in the link includes other tips, strategies, and observations about Ambiorix and Gaul. It also includes some brief tips for playing against Ambiorix of Gaul. So please check out the full guide. I'm always open to feedback. If you have other strategies, tips, or tricks with Gaul, please reply to this thread or leave a comment on the blog post.

Happy Civ-ing!
< >
Showing 1-1 of 1 comments
Animalman Nov 7, 2020 @ 3:00pm 
Thanks bro

il find this useful when i settle down tonight and catch up on whats been going on since spring.
< >
Showing 1-1 of 1 comments
Per page: 1530 50

Date Posted: Nov 7, 2020 @ 1:26pm
Posts: 1