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4. It's very good for science victory because one of the exoplanet projects requires a lot of power.
Okay, that's good to know for #2. I'll go and do it that way then. Like I wrote before, I actually want to check and see if all of those improvements are affected properly when it's completed, because that's a long list of things that have to get factored in.
And for #4, I agree that it's pretty good for science vic, but I feel like it's easier to get the final tier government that has the +3 power in every city instead. That's what I guess I meant there, in that, by the time you get to either Mars or Exoplanet projects, you might be just finally getting close to finishing the biosphere. Meanwhile, if you have reasonable culture, it is more likely you already hit the final government tiers as well and can just get the power that way. So, maybe put Biosphere earlier in the tech so people building in in their 2nd or 3rd best production spot can still get it done on time if having to hard-build. The issue is that the biosphere is competing with the science vic projects themselves, and would be the lesser priority, unless you move it earlier in tech.
The Biosphere is much too powerful to be moved earlier in the tech tree without a major revision. Frankly, I'm surprised that it has survived as long as it has without a nerf. It empowers (literally) your science victory while simultaneously providing tourism to stave off an opponent's cultural victory. That's a lot of value from one wonder.
Biosphere comes well before science victory in Gathering Storm, so there's plenty of time to build it before you need to start building space port projects in more than one city. It is generally going to be very easy to plan to build a spaceport (and the initial one-at-a-time projects) in one city and the Biosphere in another one. By the time you would be able to start building laser projects in multiple cities the wonder will have finished.