Sid Meier's Civilization VI

Sid Meier's Civilization VI

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IdeaMan Nov 19, 2020 @ 7:44pm
Hammurabi Tech problem.
Played as Hammurabi today. Sniper rifles was unlocked in the classical era then tandem warheads right after that. 78 turns to research tandem warheads right after horseback riding????
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Showing 1-14 of 14 comments
Kurosu Nov 19, 2020 @ 11:15pm 
Sniper rifles ? Tandem warheads?

You using a mod or something ? Those techs do not exist normally
Kotli Nov 20, 2020 @ 5:43am 
Sounds like you got a tech tree mod installed as those techs dont exist in base game.
Also Hammurabi gets 100% tech progress from Eurekas which means he can get stuff very fast if he end up on a Eureka roll.
Cythal Nov 20, 2020 @ 6:12am 
I see how this can cause problems with Mods that extend and reshuffle the tech tree.

There is a tech, in one of my mods that you gain a boost for when you kill an enemy with a scout. And If I remember correctly it is an Industrial Tech. So with Babylon that tech will be instantly gained.

I do not have the pack. However I hope that they have implemented a failsafe where you still require at least 1 turn to get the tech after getting the 100% inspiration and when it can only be researched after getting pre-requisite techs.

Edit: Added to last sentence "... and when it can only be researched after getting pre-requisite techs."
Last edited by Cythal; Nov 20, 2020 @ 6:13am
Aeekto Nov 20, 2020 @ 6:16am 
Originally posted by Cythal:
I see how this can cause problems with Mods that extend and reshuffle the tech tree.

There is a tech, in one of my mods that you gain a boost for when you kill an enemy with a scout. And If I remember correctly it is an Industrial Tech. So with Babylon that tech will be instantly gained.

I do not have the pack. However I hope that they have implemented a failsafe where you still require at least 1 turn to get the tech after getting the 100% inspiration and when it can only be researched after getting pre-requisite techs.

Edit: Added to last sentence "... and when it can only be researched after getting pre-requisite techs."

There is no failsafe.
Unmodded game in online play and i had muskets, bombards and battleships in 650 bc and only had 3 cities and 20 science each round..... simply focused very hard on production/gold and specific eurekas (if i had focused on great scientists farming, i would have been even faster).

Babylon is the most OP civ that got ever released in any civ game.... like ridiculous OP.... more than godlike.

On deity vs AI it's so ridiculous easy they just can't compete.... had spec-ops while they still had scouts.
Last edited by Aeekto; Nov 20, 2020 @ 6:19am
IdeaMan Nov 20, 2020 @ 7:41am 
Yes, I have a lot of mods. But Babylon is insanely OP using the eurekas. Someone needs to make a mod to nerf this issue. Even in vanilla it would be an issue.
IdeaMan Nov 20, 2020 @ 7:42am 
i wonder how much they game test this stuff before releasing it.
Blims! Nov 20, 2020 @ 10:43am 
I wouldn't mind a nerf on Babylon.
Discovering techs long before any prereq techs are done feels so weird.
Enigmatic Nov 20, 2020 @ 10:58am 
Originally posted by Kotli:
Sounds like you got a tech tree mod installed as those techs dont exist in base game.
Also Hammurabi gets 100% tech progress from Eurekas which means he can get stuff very fast if he end up on a Eureka roll.
Wut
Last edited by Enigmatic; Nov 20, 2020 @ 10:59am
-=Maure=- Dec 3, 2020 @ 11:21pm 
Hammurabi is stupidly broken, reaching the Industrial era when everyone is barely coming out of Classical.

Ancient Civilizations should be strong in the Ancient era, then their potential plateau and ride on their early advantage, not be absurdly OP for the entire game and able to close it before anyone even meets it.
kaiserp Dec 3, 2020 @ 11:34pm 
well... uhm... domination is always easy.
tze.mallory Dec 6, 2020 @ 9:56am 
Build 3 archers. Get Crossbow upgrade so can't build more archers. with early game production and gold generation options limited - go ahead and "Enjoy the game".

For added "fun" - play a TSL Earth map and roll Sumeria & Persia as AI civs

I'm going back to playing Deity as England - that was easier :)
BlackSmokeDMax Dec 6, 2020 @ 11:19am 
I wonder if a good nerf for this Civ would be to give you ( Total Reearch points - 1 ) as the eureka instead of all of it. This would prevent you from discovering tons of future techs before you know the preceding ones, yet still allow you to fly through the tech tree via the eurekas even with the -50% science penalty.
I had a deity game recently where the first AI I met was Babylon. Tenth turn of the game they declare war with 3 warriors on my border and several more on the way. I beat them back with archers by turn 30, turn back towards them and I see a caravel sailing past my archer. Looked at the science tree and they're past the middle of Renaissance era... lol
BlackSmokeDMax Apr 6, 2021 @ 1:42pm 
I have since started using this mod. I have also suggested over on the 2K forums that they change the game to be something like the mod.

Ideally I'd like to see that if all the pre-reqs are researched then it does give the full research as it currently does. But if not all of the pre-reqs are researched it gives a boost to all but 1 point. That way it does not unlock, but it only needs 1 quick point to research it once you get the other stuff unlocked. A good compromise in my opinion.

https://steamcommunity.com/sharedfiles/filedetails/?id=2296424359

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Date Posted: Nov 19, 2020 @ 7:44pm
Posts: 14