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If you caused a lot of grievances to one AI and have no declaration of friendships or alliances going with other AI, this could snowball to a wave of denunciations by every remaining AI. When denounced, you can't have open borders with the AI, establish delegations/embassies and declare friendships alliances. That may hurt your culture victory attempt somewhat if you're going for it, and probably AI will not trade luxuries etc. with you or may offer crappy prices.
If you had an established declaration of friendship/alliance with some AI, those AI will still display potentially huge negative diplo modifiers towards you but as DoF/alliance is unbreakable and has a fixed expiry date, those AI will remain friendly/allied to you. And they will agree to renew the DoF regardless, provided you offer the renewal on the turn of expiry, unless the end of the game is very close, then they will refuse the renewal no matter what.
So one of the ways to play might be choosing your trade partners/friends and locking them into friendships, then obliterating everyone else with no consequences.
However, given that the AI is mostly clueless and can barely play the game anyway, you can roll over them without paying much attention to such fine points.
The fact that no amount of grievances can shatter a friendship/alliance is bananas. So I'm going to save up these 4 nukes here and if I just position my subs & bombers just right, I can hit the capitals of all civs that aren't my friend on the same turn. And my friend, he's my buddy, we're friends until the end. We're going to live in this beautiful new world I've created. My citizens, they will everything I say.
If grievances replaced war monger, then I believe that scenario shows this isn't the best way to solve the problem.
That’s less to do with grievances than simply being part of the game rules. Warmonger penalties didn’t cancel alliances or DoFs either—and truces and denouncements are handled similarly. About the only situations I recall overriding any agreements (I think) would be emergencies.
One other important difference : promises give you diplomatic favor in congress. This is conceptually very silly compared to V, but mechanically very smart. In V, if you wanted to get the AI to view you as a backstabber forever, it was very easy to just make a promise and break it and you have a frenemy for the rest of the game feeding you cities populated with wonders. In VI, things are a little more challenging, because they forget - you get the reward for making the promise, you get punished with additional grievances when you break it, time passes, and they go away, and one era later they have a smiley face and you have to go through the trouble of tweaking their nose all over again from scratch.
What I don't like about it though, is that if you say "screw off" and don't make a promise... you still get punished with additional grievances. There is literally no reason not to make the promise. You aren't making a promise. It's a demand, with the option of getting 30 free diplomatic favor.
The idea with grievances encouraging you to denounce instead of surprise war, is to encourage you to give the AI time to prepare for war if you only want to fight one AI. By making you denounce them, then wait several turns, then declare a formal war, incurring fewer grievances, you give the AI time to switch its priorities. This is very similar to the 10 turns to prepare for a join war mechanic in civ 5. Just without the joint part, and it's you initiating it against the AI.
Because of ai, in the first centuries, other civilizations are more often ahead of you, everything appears there simply * Out of thin air *. And everyone is smiling.
As soon as you have a clear superiority, they begin to reproach and condemn you.
Maybe the game spurs the player to war).
I have found even when you never start a war, even when you are fighting a purely defensive war against surprise aggression, fighting too long will see you eventually denounced by everyone as a war monger.
You don't generate grievances when fighting a defensive war unless you turn it into an offensive war. Pillaging and killing units generate 0 grievances.