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Raportează o problemă de traducere
How is this "abusing" anything? It's exactly as designed. Having a defensive garrison makes a city harder to conquer. Seems pretty realistic to me. If anything, the bonus should start at 10 and scale up based on the strength of the unit garrisoned.
Also the city center's strength is already based on the strongest unit you've made, even without a garrison. The garrison bonus is +10 if the unit garrisoned is the one that the city's strength is based on, and lower if it's something weaker.
Knights are terrifying at this.
I'm not talking a huge difference. Just seems that, as it is, the city defences don't keep pace with the strength of siege units as tech advances.