Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Booker Feb 15, 2018 @ 3:55am
RaF: "city population stagnate" -What's the cause?
Waitng for a city to hit 10 pop so I could build another district. The countdown kept ticking until it reached 9 pop with 1 more turn to go before increase. Next turn I still have 9 with 0 turns to go. Mouse over the icon and the message "city population stagnate" appears. There is lots of food (+7) , the city is rated "happy" , and I have 15 housing. It should increase but it doesn't. Could this be the action of a spy on the goveror? I'm out of ideas; anyone got an explanation?
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Showing 1-9 of 9 comments
wintersoldier54 Nov 30, 2018 @ 2:17pm 
figured it out? wondering the same
Exemplar Nov 30, 2018 @ 2:41pm 
Does unrest say -100%? Loyalty too low?
Exemplar Apr 19, 2020 @ 7:20pm 
Originally posted by CHOPPACHOPPA:
Having a similar issue years later. Anyone know how to fix this city?

https://usercontent.irccloud-cdn.com/file/rIfGGJcA/stagnate.PNG
takes 2 food per turn to feed 1 population. you have 18 population, requires 36 food per turn to not shrink. you can add more food somehow if you really want it to grow more, maybe have a trade route from the city or harvest the stones immediately by city center and change to farms or the 2 stone similarly by the west coast might make a better triangle, but really i would not. it's a good city as it is, very productive, and you could spend that effort/trade route elsewhere.
Last edited by Exemplar; Apr 19, 2020 @ 7:25pm
Maya-Neko Apr 19, 2020 @ 7:31pm 
Originally posted by CHOPPACHOPPA:
Having a similar issue years later. Anyone know how to fix this city?

https://usercontent.irccloud-cdn.com/file/rIfGGJcA/stagnate.PNG

You've +36 food production and -36 food consumption, which leads to 0 food surplus. There's no food left which contributes to city growth anymore. Try to enable the food focus or stop the science focus and see, if that works. If you're already at your cities food limit, then get more district buildings which produce food or convert your mines or quarrys into farm land. And you should really try to utilize the feudalism-bonus for farms more. The apartment district top left of your city center pretty much wastes tons of possible food production there.

And btw: cities can only reach tiles in a 3 hex radius. You don't need to waste your workers charges on the 4th or 5th tile. And you've too many apartment distrikts. You can open the pop menu by clicking on the human head on the bottom right to see, which tiles can be worked on. Luxury and strategic ressources or some bonusses for adjacent tiles are the only exceptions for it.
Last edited by Maya-Neko; Apr 19, 2020 @ 7:34pm
sercera Apr 19, 2020 @ 7:35pm 
A couple more reasons why population may be growing a turn ago but it says stagnant the next turn (even at the same population)

1) The loyalty in your city dropped below a certain level (25 I think?) and now all the yields in that city become 0%. The only way to fix this is to raise the loyalty in that city or if you harvest enough food with a builder charge (or any unit that can remove features) to fill the food requirement for growth.

2) There's some sort of visual bug where if your city has only a very very small amount of food left before it grows, then it will for some reason say that it isn't growing and is stagnant (but if you advance the turn next turn, it will still grow, provided you ensured it had positive food.) I'm thinking if the food necessary to grow is between 0 and 1 then it does this, but I haven't verified the actual number.
At least, I get that bug, don't know who else does.
Last edited by sercera; Apr 19, 2020 @ 7:37pm
Maya-Neko Apr 19, 2020 @ 7:44pm 
There's also a third option:
The amenity distribution will be recalculated, if any city grows. This can lead to one city loosing one amenity point due to another city needing it more and therefore might loose the bonus growth generated by surplus amenities.
Exemplar Apr 19, 2020 @ 8:04pm 
hmm, growth in that sense does not add or subtract from the food total. it is a modifier to the amount needed toward the next population point, so if there is positive growth it will always be in a formula affecting surplus. his city is 18 pop with 36 food income, there is no surplus to go toward a next population point, so no growth bonus currently either, even with ecstatic amenities.
Last edited by Exemplar; Apr 19, 2020 @ 8:05pm
sercera Apr 19, 2020 @ 8:52pm 
Yeah I didn't look at the picture, I just went with the two most likely explanations in my experinece assuming the city had surplus food
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Date Posted: Feb 15, 2018 @ 3:55am
Posts: 9