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https://www.reddit.com/r/civ6/comments/992ug3/why_is_my_population_stagnant/
You've +36 food production and -36 food consumption, which leads to 0 food surplus. There's no food left which contributes to city growth anymore. Try to enable the food focus or stop the science focus and see, if that works. If you're already at your cities food limit, then get more district buildings which produce food or convert your mines or quarrys into farm land. And you should really try to utilize the feudalism-bonus for farms more. The apartment district top left of your city center pretty much wastes tons of possible food production there.
And btw: cities can only reach tiles in a 3 hex radius. You don't need to waste your workers charges on the 4th or 5th tile. And you've too many apartment distrikts. You can open the pop menu by clicking on the human head on the bottom right to see, which tiles can be worked on. Luxury and strategic ressources or some bonusses for adjacent tiles are the only exceptions for it.
1) The loyalty in your city dropped below a certain level (25 I think?) and now all the yields in that city become 0%. The only way to fix this is to raise the loyalty in that city or if you harvest enough food with a builder charge (or any unit that can remove features) to fill the food requirement for growth.
2) There's some sort of visual bug where if your city has only a very very small amount of food left before it grows, then it will for some reason say that it isn't growing and is stagnant (but if you advance the turn next turn, it will still grow, provided you ensured it had positive food.) I'm thinking if the food necessary to grow is between 0 and 1 then it does this, but I haven't verified the actual number.
At least, I get that bug, don't know who else does.
The amenity distribution will be recalculated, if any city grows. This can lead to one city loosing one amenity point due to another city needing it more and therefore might loose the bonus growth generated by surplus amenities.