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My point is usually you can only reach 1-2 other civs.. there's 5-6 alliance types.. so largely useless. Even if you find someone who likes your government, productions, happyness, size of army, amount of spying and so on and tick all the boxes just to get friendship, then alliance, then actually trade with them. It's alot of work, if you could meet someone, make friends, become allies got a default amount of science and culture, then via trade got a few points more.. it'd work ok, but as it is, almost useless system.
Alliances should be something that help protect you, not just make you more money, wether thats culture money, science money, economy money or religious money.. seems like they've missed the entire point of an alliance. Then dumbed down whatever idea they did have for it.
if nothing else, it can lead to a nice big world war 1 scenario.
each alliance type also unlocks some additional perks for both partners when the alliance level increases to level 2 / 3.
played my first R+F game as the cree, so it was kinda natural to sign lots of alliances and use lots of trade routes. with their special trade route bonuses, external routes still yield a decent amount of food & prod. i think there is also a mid/late game diplo policy card that adds food/prod to international routes with allies.
found them quite powerful in a peaceful game. all the major powers in the world were essentially locked in my friendship & alliance system, so i could just build away peacefully for most of the game.
So although you're meant to use them with trade.. you can use them for other strategies.
They protect you.
Once someone declares war on you, your allies declare war on him.
Same for you... if someone declares war on your allies, you automaticly declare war on him.
Thats really weird, because I found in the two games I've played so far, that none of the other civs would even go above unfriendly. No matter the trading, gifting of luxuries etc.. they just forver hated the cree, I was getting joint war after joint war repeatedly, even with a moderate army, from civs with no soldiers etc.. and everytime I meet them ingame they're always extremely aggressive. Whilst telling you to be friends with everyone.
As for alliances protecting you.. only from other hated civs.. or unfriendly ones, if the ai is in friendship or even alliance which in midgame seems fairly usual, or they all hate you.. then even in joint wars the don't join in, in my last game as gengis I was allied to russia, america and egypt and was getting joint warred on by china and japan almost continually and my allies never attacked either of them.
Send delegations right away, check their agendas, check their relations to other civs, ask to declare friendship when you can, don't be unlucky...
The value in alliance is not only concerning wars, economic and reserach alliances are quite good and a good incentive to actually make friends and not betray them at the first occasion like it was pretty much the case before in my experience.
if you read the description it clearly states you get a combat bonus if you have a military alliance.
Also, there probably needs to be a restriction that prevents a civilization from attacking a city-state if it is allied to that city-state's suzerain. I have been avoiding alliances in my recent games because the AI likes to ally with me and then knock off all my city-states while I can't do anything about it.