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There are plenty of leaders from different regions whose areas overlap. Not just in Civ VI but in the whole franchise. The Gallic tribes were different from the French in almost every way imaginable, so it's fine they're a different civ.
OK I admit that new leaders even if they are French-ish or Greek-ish add something to the game. However what I feel is not good is double personalities (two Medicis, two Teddies, etc.). I really like America before but I don't much like any of the new Teddy twins.
Also, Gaul ain't the same than France even if French are called "Gauls" sometimes, it's a misconception of what France has been during its history. It'd be like saying Native Americans and Roosevelt belong to the same civ...
Tbh I'd expect more double leaders just to inject some gameplay variety but on the other hand I like the idea of playing a lot of different civs.
And when they get to Colombia or Sweden or Ethiopia, they could add a lot of civs and sure a lot gets "forgotten". But I mean, I don't remember when Sweden ruled over the continent or the world unlike the other European civs or Asians.
So if they consider putting them in the game, sure you could complain about tons of lesser civs being left out.
Asterix ruling Gaul ~ Red Skull ( or rather, crimson, for copyright reasons ) ruling Germany.
What´s next? Sokka ruling Antarctica.
I really enjoyed Civ4 for the double leaders mechanics but civ5 was only 1 ruler per civ and ppl kinda accepted it.
About civ6, I've never could make my mind on what they're doing. Is the double leader stuff made for modders to implement new rulers to the existing civs ? Or they're really trying to design gameplay mechanics around it ?
When I try to play English Alienor, I don't feel like the ruler fits that well the civ, about gameplay.
What changes do people want to see from one civ version to the next? My impression: the developers seem to try to get the players in touch with people / events / quotes / people form human history, ... including medieval paintings, 1920s pulp SF, ...
But, yes, maybe, once a series reaches the fourth or so sequel, the fan base might be more happy encountering faces familiar from the previous version.
And even if I don't really like how Catherine of Medicis is pictured in the game (seapking italian half of time), I appreciate they kinda show someone else than Napoleon. Same goes with Roma, it's fresher to play Trajan than Caesar cause there are several important people from Roma.
About defined civs, I really don't know. I feel like some civs in 6 are strongly defined, even if they're "obscure". But some of them look like "jack of all trades". I guess it's a design thing.
More flexible, less strongly designed civs allow player to adapt through the game. I feel civ 6 is actually more designed like a strategy game with a lot of options each turn, each time with a lot of civs, whereas some old civs in 4 or 5 were "all-in" in one victory path just because the civs was known for one tihng.