Sid Meier's Civilization VI

Sid Meier's Civilization VI

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nemO Nov 8, 2016 @ 7:59am
Traders
Hey Firaxis / 2K - another thiing to fix.

Traders.

Their range stays the same no matter what era you are in. They should have more range in the Industrial / Modern era.

Yes, it matters, think about it logically. How the heck are you supposed to cross those oceans? They don't have cities or refuelling stops in the middle of the Atlantic or Pacific Ocean on an Earth map.

Not to mention the sheer lunacy that a small trading camel or rowboat has exactly the same range as a supertanker or freight lorry? Just put it down on your to-do list but DO put it down.
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Showing 1-15 of 18 comments
RasaNova Nov 8, 2016 @ 8:11am 
I think some things get simplified for the sake of game balance. Don't think of a trader as a truck or camel delivering a single load of oranges and porcelain dolls from one city to another. I see it more as a trade agreement, providing a constant stream of goods as far as your infrastructure allows.
nemO Nov 8, 2016 @ 8:31am 
Ok . . I'll use your example then.

Your 'trade agreement' is limited to states / cities / nations that are within 15 land tiles or 30 sea tiles of your furthest outlying city. Do you get it now?

This is a backwards step from the previous CiV games. It's silly and should be changed.

By your rationale the USA wouldn't be trading with Australia, or China, or Africa, or Europe etc etc ad nauseum.

Yes, it's map dependant but that's not the point. It's broken, it's worse than the previous CiV, it need fixed.
Mike Nov 8, 2016 @ 8:32am 
trade ranges increase as you earn trading posts in cities. this is enough.
nemO Nov 8, 2016 @ 8:36am 
Originally posted by Mike:
trade ranges increase as you earn trading posts in cities. this is enough.

Stop being silly. Think before you post. It's not.

Trade range does not increase. It refuels etc every time you go through a trade post and resets to it's maximum range, ie 15 land, 30 sea. You didn't read the post properly and simply did a reflex troll post. Put your brain in gear before you put your mouth in motion.

You can't cross Oceans. How many trade posts do you know of in the middle of the Atlantic or Pacific? Sorry, didn't catch that? How many? Yeah, though so. Stop trolling.
ambershee Nov 8, 2016 @ 8:48am 
Originally posted by nemO:
How many trade posts do you know of in the middle of the Atlantic or Pacific? Sorry, didn't catch that? How many? Yeah, though so. Stop trolling.

There are a few, the Pacific in particular.
nemO Nov 8, 2016 @ 8:56am 
I'm about to launch an satelite. I'll get back to you re: jump off points, islands etc but at the minute, I'm sceptical.

That's not the point of the post however. It's the range. It's too limiting by what ever rationale you look at it. If there is no land between 2 continents and its over 30 tiles, forget trade deals. Your camels / rowboats / lorries / supertankers just can't get to it, not even with a bonus from a late civic or tech. It's a little silly. It needs changed.
Mayhem Effect Nov 8, 2016 @ 9:01am 
Originally posted by nemO:
I'm about to launch an satelite. I'll get back to you re: jump off points, islands etc but at the minute, I'm sceptical.

That's not the point of the post however. It's the range. It's too limiting by what ever rationale you look at it. If there is no land between 2 continents and its over 30 tiles, forget trade deals. Your camels / rowboats / lorries / supertankers just can't get to it, not even with a bonus from a late civic or tech. It's a little silly. It needs changed.
from my plays i can set up trade all around the world due to how the trading posts work and the range increases faster than it did for me on civ V. so no it is not to limiting. You are just to stubborn to learn how it works, and to hostile to even listen to people's opinions.
ambershee Nov 8, 2016 @ 9:06am 
No, I think his problem is that he's on a custom map that has those big sea gaps. The normal Civ 6 maps won't generate like that.
nemO Nov 8, 2016 @ 9:09am 
Originally posted by Mayhem Effect:
Originally posted by nemO:
I'm about to launch an satelite. I'll get back to you re: jump off points, islands etc but at the minute, I'm sceptical.

That's not the point of the post however. It's the range. It's too limiting by what ever rationale you look at it. If there is no land between 2 continents and its over 30 tiles, forget trade deals. Your camels / rowboats / lorries / supertankers just can't get to it, not even with a bonus from a late civic or tech. It's a little silly. It needs changed.
from my plays i can set up trade all around the world due to how the trading posts work and the range increases faster than it did for me on civ V. so no it is not to limiting. You are just to stubborn to learn how it works, and to hostile to even listen to people's opinions.

swoon

Oh stop my beating heart sweetie, such words of love :)

I know the mechanics of it, it's really quite simple to understand, i.e. the rfuelling aspect of it.

Unfortunately you don't seem to get the mechanics of the problem. You should read it again, digest it, think about it, cogitate it over a little, blah, blah, blah . .

You're not getting it. So I'll make it really really simple.

1. Your trader (caravan!!) is limited to 15 land 30 sea for the entire game life cycle. This is a backwards step from ciV because,

2. If there are no little pit stops / islands etc in between, your supertanke just can't make it across puddles . .

Are you getting it yet darling?
Mayhem Effect Nov 8, 2016 @ 9:10am 
so what you are saying is that the game needs to change because someone made a map that did not take into account game mechanics?
Mayhem Effect Nov 8, 2016 @ 9:12am 
Originally posted by nemO:
Originally posted by Mayhem Effect:
from my plays i can set up trade all around the world due to how the trading posts work and the range increases faster than it did for me on civ V. so no it is not to limiting. You are just to stubborn to learn how it works, and to hostile to even listen to people's opinions.

swoon

Oh stop my beating heart sweetie, such words of love :)

I know the mechanics of it, it's really quite simple to understand, i.e. the rfuelling aspect of it.

Unfortunately you don't seem to get the mechanics of the problem. You should read it again, digest it, think about it, cogitate it over a little, blah, blah, blah . .

You're not getting it. So I'll make it really really simple.

1. Your trader (caravan!!) is limited to 15 land 30 sea for the entire game life cycle. This is a backwards step from ciV because,

2. If there are no little pit stops / islands etc in between, your supertanke just can't make it across puddles . .

Are you getting it yet darling?
I get more than you do because with this attitude I doubt you get any.
nemO Nov 8, 2016 @ 9:13am 
Originally posted by ambershee:
No, I think his problem is that he's on a custom map that has those big sea gaps. The normal Civ 6 maps won't generate like that.


Thank you. Yes, this is one of the problems - you won't be able to make maps that have more than 30 tiles in between land masses because you won't be able to make trades between them. So to get to London from New York, to use a modern day analogy, I would have to go to Panama, then Rio de Janeiro, then the Falkland Islands, then ntartica, then South Africa, then Nigeria, then Gibraltar, then London . . and have to make cities if there arent ones already there.

It's too big a gap . . it needs extended through a bonus of some description in the Industrial or Modern era.
Mayhem Effect Nov 8, 2016 @ 9:14am 
Originally posted by nemO:
Originally posted by ambershee:
No, I think his problem is that he's on a custom map that has those big sea gaps. The normal Civ 6 maps won't generate like that.


Thank you. Yes, this is one of the problems - you won't be able to make maps that have more than 30 tiles in between land masses because you won't be able to make trades between them. So to get to London from New York, to use a modern day analogy, I would have to go to Panama, then Rio de Janeiro, then the Falkland Islands, then ntartica, then South Africa, then Nigeria, then Gibraltar, then London . . and have to make cities if there arent ones already there.

It's too big a gap . . it needs extended through a bonus of some description in the Industrial or Modern era.
which means the problem is the map design... issue solved!!!
nemO Nov 8, 2016 @ 9:18am 
Originally posted by Mayhem Effect:
Originally posted by nemO:


Thank you. Yes, this is one of the problems - you won't be able to make maps that have more than 30 tiles in between land masses because you won't be able to make trades between them. So to get to London from New York, to use a modern day analogy, I would have to go to Panama, then Rio de Janeiro, then the Falkland Islands, then ntartica, then South Africa, then Nigeria, then Gibraltar, then London . . and have to make cities if there arent ones already there.

It's too big a gap . . it needs extended through a bonus of some description in the Industrial or Modern era.
which means the problem is the map design... issue solved!!!

Yes, I must have a word with God about his design for Earth or the designer for making it as realistic to Earth as possible, or indeed Steam and PCGamer for advertising. I'm so silly.

http://kotaku.com/silly-civilization-vi-map-recreates-earth-melts-graphi-1788207888

Far be it for someone to point out another flaw in this latest iteration. Child. Shoo.
Mayhem Effect Nov 8, 2016 @ 9:26am 
Originally posted by nemO:
Originally posted by Mayhem Effect:
which means the problem is the map design... issue solved!!!

Yes, I must have a word with God about his design for Earth or the designer for making it as realistic to Earth as possible, or indeed Steam and PCGamer for advertising. I'm so silly.

http://kotaku.com/silly-civilization-vi-map-recreates-earth-melts-graphi-1788207888

Far be it for someone to point out another flaw in this latest iteration. Child. Shoo.
the map designer did not consider game mechanics. that is the flaw. You somehow feel you are entitled to this particular map. And see there is a problem you feel entitled, enough that you think that a large scale program needs to change to suit you.

this is a first world problem.
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Date Posted: Nov 8, 2016 @ 7:59am
Posts: 18