Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They can attack across mountain tiles.
You're only trying to level them up anyway, for their inevitable upgrade.
You'll need interceptors, once they fix this birthday party AI.
Oh no doubt, they're not useless. Any ability to project damage from a distance is great. But I would have liked the ability to rely on air superiority as an offense and/or defense strategy, not just a minor supporting role. (Like today's military for example...)
Yeah, aircraft slots seem kinda pointless, since you can deploy an unlimited amount of aircraft. (I believe they even stack in cities.) The only reason for multiple aerodromes is for airports & airlifting units, which is amazingly useful.