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I am trying to win a science victory, and I am in 2nd place, just barely behind another civ. It looks like he launched his satellite about 10 or so turns before me, and I am trying to catch up and pass him... trying to figure out what to do to slow him down so I can get ahead.
For religion keep up at least your cities under your religion. If you dont have a religion - you cant do anything
For culture - the most tricky part. You can outrun AI with your culture (pretty simple) or just again raze\capture half of his cities. As culture comes from artifacts\etc and from specific district - you can only raze\capture it to prevent progression. Or buy those items via diplomacy though it will cost you about 4000 gold\piece.
Game vs AI is awful after nuclear weapon. IMHO it should have some counters like anti-nuclear missiles. Now If you have 5-6 nuclear bobs - you can do anything with anyone. And prevent any victory.
becareful with religious victory tho.
if your empire is the last converted empire, you might want to be careful when capturing enemy cities.
If you capture too many of their cities under the enemy religion. and that makes your empire pass the 50% dominant religion, they will automatically win the religious victory (happen to me once, fk)
can still fight it if there is at least 1 city under another religion.
build holysite with temple, and spam apostle (if you can afford it).
If you are a kongo, not much you can do thogh, lol.
yeah, this one is tricky one.
the simple answer is, try to create as many culture as you can per turn.
create theater distrirct and all of their building, use civic card also if needed.
The more culture (tourism) on your empire, the more tourist that they need to win the culture victory.
current version is missing a lot of techs (units & buildings).
I'm guessing, it's either will be updated in a patch/dlc.
i assume, they at least already got a complete/full draft design for the tech, but cutting some of it off.
That will put an end to their victory chances.
Everyone is telling us, if the game is too easy increase the difficult level,
WHAT GARBAGE,
as higher as Prince setting the ONLY VICTORYKONDITION left is TOTAL WAR (Domination Victory) nothing else ...
so of course, you could win with that at every level, as the combat AI is helpless ... how many armies (around 10 units) you need depends how big the map is :-)
Once your science is taken care of, your secondary objective is to pursue the victory condition of your choice.
If you look in the victory panel, you'll always see one really strong culture Civ, running away with the game. You'll also see one really strong science civ, running away with the game.
If you want a culture victory, then you need to attack the culture civ and steal his cities. They are full great works. You need to own those.
At the same time, you'll need to wipe out the science civ. At least slow him down, or kill him.
After that, you're all set to beat down anybody else that appears to be a threat.
I've never lost to religion, so I can't help you there. It just seems like a useless victory condition to me.
The political system in CIV games is not nearly sophisticated enough to allow for 'sanctioning' or cultural alliance making that could somehow restrain an 'enemy' civ from pushing on to their victory objective.
So if you have failed to outpace you opponents in peacetime and you realize they are closing in on winning the game, you will have to go to war to stop them. If you are at least competitive with technology, you should be able to handle any of the AI Civs in an armed conflict.
With this in mind, SCIENCE must ALWAYS be a priority no matter which civ you are playing or what victory you intend to pursue. If you fall too far behind in science you will have a very hard time winning.
toursim will decrease or completly stop.
previously, tourism only act as a gold income so it is a different gameplay mechanic/purpose.
but if we can bring that mechanic to civ 6, it will put an interesting gameplay for culture victory.
where war is not just an easy & simple way out.
yeah, war will stop other from winning the game.
but by going to war, we also delay or even decrease our victory condition.
Someone said take their cities that hold their great works. Why go to that trouble and expense when you can just send one spy in to STEAL their great works.
I've only done it once so far, but it was very effective. I was fortunate to have a fully levelled spy with a works stealing bonus by the time I realized they were easliy out-culturing me. Spy had close to a 90% chance of success. Did a lot of his levelling via counterspying in my capital.
I was going for culture as well, and was disappointed that the stolen works did not get placed into my great work slots (kind of makes sense, If I put the stolen works on display, they would likely declare war on me), but it definitely reduced their tourism and slowed them enough for me to catch up and get the win.
I got caught twice, but the spy escaped. I promised to never do it again, and sent the spy right back in.