Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
They only block disembarkment. Everything else is the same.
Also, cliffs do not block embarkation/disembarkation if the land tile in question is a city.
Cliffs prevent zone control from units around a cliff/coastal city and therefore makes it much harder to put city under siege. They also do NOT prevent ambarkation from units in the same civ as the city aas handyVac said, letting you move units around much easier than someone attacking you.
Otherwise though, yeah they aren't particularly important.
This, and I would add that a well placed coastal city using cliffs effectively for defense can create nice choke points on certain maps.
I am loving how terrain and movement has some nice depth in VI.
They block embarkation to sea or from sea if the ISN'T a city there..