Sid Meier's Civilization VI
Cliffs
I know they block movement but can a harbor or sea Wonders be placed across a cliff? Is a city placed on a coast/cliff still a port? Practically all the coasts are cliffs, this would seem to seriously limit port options (if cliffs impede ports). I didn't find anything about cliffs in the civilopedia.
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Martin (Заблокирован) 4 ноя. 2016 г. в 17:27 
Автор сообщения: Charlemagne
I know they block movement but can a harbor or sea Wonders be placed across a cliff? Is a city placed on a coast/cliff still a port? Practically all the coasts are cliffs, this would seem to seriously limit port options (if cliffs impede ports). I didn't find anything about cliffs in the civilopedia.

They only block disembarkment. Everything else is the same.
Отредактировано Martin; 4 ноя. 2016 г. в 17:27
^^ Yeah cliffs are mostly pointless, don't know why they even exist.
Cliffs have no effect on whether harbours or wonders can be built, it works exactly the same.

Also, cliffs do not block embarkation/disembarkation if the land tile in question is a city.
To add to above, cliffs are very importnt for combat but otherwise not so much.

Cliffs prevent zone control from units around a cliff/coastal city and therefore makes it much harder to put city under siege. They also do NOT prevent ambarkation from units in the same civ as the city aas handyVac said, letting you move units around much easier than someone attacking you.

Otherwise though, yeah they aren't particularly important.
Автор сообщения: Nowhere
To add to above, cliffs are very importnt for combat but otherwise not so much.

Cliffs prevent zone control from units around a cliff/coastal city and therefore makes it much harder to put city under siege. They also do NOT prevent ambarkation from units in the same civ as the city aas handyVac said, letting you move units around much easier than someone attacking you.

Otherwise though, yeah they aren't particularly important.

This, and I would add that a well placed coastal city using cliffs effectively for defense can create nice choke points on certain maps.

I am loving how terrain and movement has some nice depth in VI.
Martin (Заблокирован) 4 ноя. 2016 г. в 18:45 
Gee Wiz.. lol.

They block embarkation to sea or from sea if the ISN'T a city there..
Отредактировано Martin; 4 ноя. 2016 г. в 18:45
Thanks. I discovered another feature. A city two hexes away from the sea can build a harbor district, and build ships. This is a city I conquered, can a city without a harbor and two hexes away from the sea make ships? What about three hexes away? Can you make harbors as long as you own the tile, regardless of the city being a "port"?
You can build a harbour if there's a coastal tile (water adjacent to land) within the city's borders, and within the three hex limit.
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Дата создания: 4 ноя. 2016 г. в 16:54
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