Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Cliffs
I know they block movement but can a harbor or sea Wonders be placed across a cliff? Is a city placed on a coast/cliff still a port? Practically all the coasts are cliffs, this would seem to seriously limit port options (if cliffs impede ports). I didn't find anything about cliffs in the civilopedia.
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Showing 1-8 of 8 comments
Martin (Banned) Nov 4, 2016 @ 5:27pm 
Originally posted by Charlemagne:
I know they block movement but can a harbor or sea Wonders be placed across a cliff? Is a city placed on a coast/cliff still a port? Practically all the coasts are cliffs, this would seem to seriously limit port options (if cliffs impede ports). I didn't find anything about cliffs in the civilopedia.

They only block disembarkment. Everything else is the same.
Last edited by Martin; Nov 4, 2016 @ 5:27pm
Cccactus Nov 4, 2016 @ 5:44pm 
^^ Yeah cliffs are mostly pointless, don't know why they even exist.
HandyVac Nov 4, 2016 @ 5:46pm 
Cliffs have no effect on whether harbours or wonders can be built, it works exactly the same.

Also, cliffs do not block embarkation/disembarkation if the land tile in question is a city.
Nowhere Nov 4, 2016 @ 5:56pm 
To add to above, cliffs are very importnt for combat but otherwise not so much.

Cliffs prevent zone control from units around a cliff/coastal city and therefore makes it much harder to put city under siege. They also do NOT prevent ambarkation from units in the same civ as the city aas handyVac said, letting you move units around much easier than someone attacking you.

Otherwise though, yeah they aren't particularly important.
madmaligor Nov 4, 2016 @ 6:33pm 
Originally posted by Nowhere:
To add to above, cliffs are very importnt for combat but otherwise not so much.

Cliffs prevent zone control from units around a cliff/coastal city and therefore makes it much harder to put city under siege. They also do NOT prevent ambarkation from units in the same civ as the city aas handyVac said, letting you move units around much easier than someone attacking you.

Otherwise though, yeah they aren't particularly important.

This, and I would add that a well placed coastal city using cliffs effectively for defense can create nice choke points on certain maps.

I am loving how terrain and movement has some nice depth in VI.
Martin (Banned) Nov 4, 2016 @ 6:45pm 
Gee Wiz.. lol.

They block embarkation to sea or from sea if the ISN'T a city there..
Last edited by Martin; Nov 4, 2016 @ 6:45pm
Charlemagne Nov 5, 2016 @ 2:06pm 
Thanks. I discovered another feature. A city two hexes away from the sea can build a harbor district, and build ships. This is a city I conquered, can a city without a harbor and two hexes away from the sea make ships? What about three hexes away? Can you make harbors as long as you own the tile, regardless of the city being a "port"?
SamBC Nov 5, 2016 @ 5:50pm 
You can build a harbour if there's a coastal tile (water adjacent to land) within the city's borders, and within the three hex limit.
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Date Posted: Nov 4, 2016 @ 4:54pm
Posts: 8