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There can only be one victor, so it was an alliance doomed to fail.
If you don't forge alliances of convenience early, you're probably doomed because the alliances were formed against you -- you now need to convince somebody to backstab an ally in fear of that his current partner will become too strong if allowed to take your remaining territory.
If you don't break those same alliances of convenience later on, you're going to be the one backstabbed and who loses the game, because there can be only one.
>>X was my friend and ally all life until that one moment when she betrayed me.
;)
That's exactly how it works. It lasts 30 turns and during that time you obviously can't declare war on your ally, after 30 turns you can renew it. Declaration of friendship is a non-aggression pact and works the same way, lasts 30 turns and during that period you can't declare war on each other.
Like I said, joint wars are bugged and break those rules. Joint wars break all the rules. It should have been hotfixed on day one, makes the game unplayable IMO.